Playground as meaning-making space
Multimodal making and re-making of meaning in the (virtual) playground
Datos Bibliográficos
| ID | 13005472 |
|---|---|
| Autores | John Potter (0000-0001-8762-944X, autor de correspondencia), Kate Cowan (0000-0001-9846-1670) |
| Año | 2020 |
| Volumen | 10 |
| Número | 3 |
| Páginas | 248-263 |
| Fecha de publicación | 2020-07-15 |
| Peer Reviewed | Sí |
| Open Access | Sí |
| Tipo | ARTICLE |
| Revista | Global Studies of Childhood (JOURNAL) |
| Identificadores de la revista | ISSN: 2043-6106 • E-ISSN: 2043-6106 |
| Editorial | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/2043610620941527 |
| OpenAlex | W3042378535 |
| Idioma | EN |
| Citas recibidas | 19 |
| Referencias citadas | 23 |
This article takes as its starting point a recognition of play as meaning-making, and the playground as a rich and dynamic ‘meaning-makerspace’ where children draw moment-to-moment, rapidly and readily on the multiple resources available to them to make signs of their interest evident. These resources are drawn from their own lifeworlds, folkloric and site-specific imagination, transmitted game forms from the past, and their pleasure and affective response to contemporary media. The playground is, therefore, a dynamic site for making and re-making, reflecting the concept of ‘makerspace as mindset’, where creative, collaborative meaning-making occurs ceaselessly in a range of modes. To illustrate this position, we share findings from ‘Playing the Archive’, an ‘Engineering and Physical Sciences Research Council’ funded project exploring archives, spaces and technologies of play. Building upon the Iona and Peter Opie Archive of play from the 1950s–1960s, the project involved ethnographic research in two contemporary London primary school playgrounds, working with children aged 7–11 as co-researchers. A range of multimodal methods were used with the children to gain insights into their play, including iPads as filmmaking devices, chest-mounted GoPro cameras, voice recorders, drawings and mapping of playspaces. The research highlights that contemporary play exists not only in physical playgrounds, but increasingly in globalised ‘virtual playgrounds’ such as video games and social media. While these playworlds may at first appear separate, we identified ways in which virtual play intersects and inflects activity in the physical playground. We argue that play should therefore be seen as a series of ‘laminates’ drawing variously on media culture, folklore and the children’s everyday lived experiences, re-mixed and re-mediated inventively in the playground
Aesthetics · Art · Ethnography · Meaning (existential · Meaning-making · Media studies · Mindset · New media · Pleasure · Sociology · Visual arts · World Wide Web · Anthropology · Child Development and Digital Technology · Computer Science · Digital Storytelling and Education · Literacy, Media, and Education · Psychology
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Doing citizen sociosemiotics in the Covid-19 pandemic
How young children’s play is shaped through common iPad applications
Shifting scales of research on learning, media and technology
Researching digital inequalities in children’s play with technology in South Africa
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The paradox of play
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Collective Creational Play
Folklore
A scoping review of methods and measures used to capture children's play during school breaktimes
We’ll be able to hang out when there’s no coronavirus. On safe spaces in Polish pandemic playscapes
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Navigating play in a pandemic
A proposal for a Relational Capability Approach to playing and being well
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Reading Images
Introducing Multimodality
Multimodality and Time
An Ethnographic Study of Preteen Girls' Play with Popular Music on a School Playground in the UK
Decreasing experiences of home range, outdoor spaces, activities and companions
Living Your Life Because it’s the Only Life You’ve Got’
After Method
The Interpretation of Cultures
Children's games in the new media age
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Ethnographic Studies of Positioning and Subjectivity
| Obras citantes distintas | 19 |
|---|---|
| Citas por año | 3,8 |
| Intervalo de citas | 2021 - 2026 (6) |
| Velocidad de citación | current |
| Altamente citado | No |
| Tipos de cita | Neutras: 19 |