Involvement shield or social catalyst
Thoughts on sociospatial practice of Pokémon GO
Bibliographic Data
| ID | 13012199 |
|---|---|
| Authors | Laud Humphreys (0000-0002-5005-0394, Cornell University, corresponding author) |
| Year | 2016 |
| Volume | 5 |
| Issue | 1 |
| Pages | 15-19 |
| Publication date | 2016-12-08 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Mobile Media & Communication (JOURNAL) |
| Journal identifiers | ISSN: 2050-1579 • E-ISSN: 2050-1587 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/2050157916677864 |
| OpenAlex | W2560373653 |
| Language | EN |
| Citations received | 15 |
| References cited | 11 |
Around every new media technology debates circle about whether the technology is bringing people socially closer or pushing us further apart. According to popular press accounts, Pokémon GO players are absorbed into a game world on their phone with no attention or interest in the “real” world around them. But coupled with these accounts are stories of people exploring their neighborhoods and of marriage proposals in the midst of Pokémon hunting. This article puts Pokémon GO into a longer context of mobile technologies and sociospatial practice to explore the kinds of social interactions that can emerge around and through the use of Pokémon GO. In particular, the article explores how people can use the platform as both an involvement shield and social catalyst
Archaeology · Context (archaeology · Media studies · Mobile phone · Phone · Sociology · Telecommunications · Digital Games and Media · Engineering · History · Impact of Technology on Adolescents · Philosophy · Social Media and Politics
Digital intervention in the city
Social gaming
Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi
From Entertainment to Scientific Research
The playeur and Pokémon Go
Capturing mobility
Productive play
Playful mobilities in the Global South
Decolonizing the pocket monster
Group polarisation among location-based game players
Hybrid habitats
Agency and governance
Future directions for mobile augmented reality research
Oh, no, Pokémon GO! Media panic and fear of mobility in news coverage of an augmented reality phenomenon
Capturing community in mobility
The public realm
New Tech, New Ties
Relations in Public. Microstudies of the Public Order
Gaming in Social, Locative, and Mobile Media
Foursquare and the parochialization of public space
Mobile social networks and urban public space
Cellphones in public
Mobile Social Networks and Social Practice
Relations in Public
| Citations per year | 1.67 |
|---|---|
| Citation span | 2017 - 2026 (10) |
| Highly cited | No |