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Involvement shield or social catalyst

Thoughts on sociospatial practice of Pokémon GO

Bibliographic Data

ID13012199
AuthorsLaud Humphreys (0000-0002-5005-0394, Cornell University, corresponding author)
Year2016
Volume5
Issue1
Pages15-19
Publication date2016-12-08
Open AccessYes
TypeARTICLE
VenueMobile Media & Communication (JOURNAL)
Journal identifiersISSN: 2050-1579 • E-ISSN: 2050-1587
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.1177/2050157916677864
OpenAlexW2560373653
LanguageEN
Citations received15
References cited11

Around every new media technology debates circle about whether the technology is bringing people socially closer or pushing us further apart. According to popular press accounts, Pokémon GO players are absorbed into a game world on their phone with no attention or interest in the “real” world around them. But coupled with these accounts are stories of people exploring their neighborhoods and of marriage proposals in the midst of Pokémon hunting. This article puts Pokémon GO into a longer context of mobile technologies and sociospatial practice to explore the kinds of social interactions that can emerge around and through the use of Pokémon GO. In particular, the article explores how people can use the platform as both an involvement shield and social catalyst

Archaeology · Context (archaeology · Media studies · Mobile phone · Phone · Sociology · Telecommunications · Digital Games and Media · Engineering · History · Impact of Technology on Adolescents · Philosophy · Social Media and Politics

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Citations per year1.67
Citation span2017 - 2026 (10)
Highly citedNo

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