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Enhancement of international managerial competencies through business simulation training

The Marketplace simulacrum

Bibliographic Data

ID13023904
AuthorsMarta Brzozowska (0000-0003-3072-0562, corresponding author), Paweł Morawski (0000-0002-7682-620X), Katarzyna Kolasińska-Morawska (0000-0002-4035-8272), Łukasz Sułkowski (0000-0002-1248-2743), Robert Seliga (0000-0003-3306-904X)
Year2024
Volume17
Issue4
Pages126-149
Publication date2024-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueJOURNAL OF INTERNATIONAL STUDIES (JOURNAL)
Journal identifiersISSN: 2071-8330 • E-ISSN: 2306-3483
PublisherCentre of Sociological Research, NGO (PUBLISHER)
DOI10.14254/2071-8330.2024/17-4/8
OpenAlexW4406755659
LanguageEN
References cited23

Socio-technological multidimensionality requires new competencies among workers, both those entering the labour market and those already employed, i.e., middle and senior managers. The purpose of this article is to identify the educational potential and evaluate the benefits of simulation interaction games, using the example of the Marketplace simulacrum in improving the management skills and competencies of managers of multinational companies. Representatives of middle and upper management of multinational companies were surveyed using the CAPI (Computer Assisted Personal Interview) technique. IBM SPSS Statistics software was used for data analysis. The research findings indicate that respondents with management experience identified the ability to redefine their adopted management paths as the main benefit of the game. Further, they highlighted the inclusiveness of the game, underlining the significance of communication and human relations in the processes of business management and the integration of technology, talent and tolerance, which are crucial to achieving success. Thus, the Marketplace simulacrum has proven to be a valuable support tool in improving the skills and management competencies of middle and senior management. These research findings can be of use to those responsible for the creation of curricula and the establishment of educational programmes, with a particular focus on lifelong learning and management competencies

Business · Knowledge management · Simulacrum · Training (meteorology · Business Strategies and Innovation · Computer Science · Educational Games and Gamification · Organizational Learning and Leadership · Artificial Intelligence

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