Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Polityki pracy i zabawy w popkulturowym przemyśle sieciowych gier komputerowych

Bibliographic Data

ID13032139
AuthorsMateusz Felczak (0000-0001-8042-6965, corresponding author)
Year2014
Volume14
Issue4
Pages111-111
Publication date2014-01-01
Open AccessYes
TypeARTICLE
VenuePraktyka Teoretyczna (JOURNAL)
Journal identifiersISSN: 2081-8130 • E-ISSN: 2081-8130
PublisherAdam Mickiewicz University Poznan (PUBLISHER)
DOI10.14746/prt.2014.4.4
OpenAlexW2270894928
LanguageEN
References cited1

The article deals with the functioning of the on-line AAAgames in capitalist market circulation, with games understood as productssubject to trade exchange. The author analyzes the method of capitalizationof players’ productivity, such as the use of unpaid digital laborof fans, arguing that the game mechanics are often adjusted to the playbourparadigm. The mechanisms of modeling the reception and distributionof games are listed and described based on the example of Steamand methods of exploitation of the Real-Money Auction House in DiabloIII. Automating the process of the game is considered to be the mostefficient model of play, displacing traditionally understood explorationand interaction with other players

Circulation (fluid dynamics · Economic growth · Economics · Microeconomics · Neoclassical economics · Productivity · Business Strategy and Innovation · Digital Games and Media · Engineering

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae