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Enjoyment of a counter-hedonic serious digital game

Determinants and effects on learning and self-efficacy

Bibliographic Data

ID13043846
AuthorsElizabeth L Cohen (0000-0002-4967-1679, corresponding author)
Year2014
Volume5
Issue2
Pages157-170
Publication date2014-07-14
Open AccessNo
TypeARTICLE
VenuePsychology of Popular Media Culture (JOURNAL)
Journal identifiersISSN: 2160-4134 • E-ISSN: 2160-4142
PublisherAmerican Psychological Association (PUBLISHER • US)
DOI10.1037/ppm0000052
OpenAlexW2318671748
LanguageEN
Citations received2

Cognitive psychology · Developmental psychology · Multimedia · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Psychological and Educational Research Studies · Psychology · Social Psychology

  • An Innovative Approach to Addressing Compassion Fatigue

    Open Access•Barbara Hoff Esbjørn, Freja Moltke-Aaen et al.•Simulation & Gaming•2025

  • The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School

    Open Access•Nathalie Barz, Manuela Benick et al.•Review of Educational Research•2024

Citations per year1
Citation span2024 - 2025 (2)
Highly citedNo

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