Enjoyment of a counter-hedonic serious digital game
Determinants and effects on learning and self-efficacy
Bibliographic Data
| ID | 13043846 |
|---|---|
| Authors | Elizabeth L Cohen (0000-0002-4967-1679, corresponding author) |
| Year | 2014 |
| Volume | 5 |
| Issue | 2 |
| Pages | 157-170 |
| Publication date | 2014-07-14 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media Culture (JOURNAL) |
| Journal identifiers | ISSN: 2160-4134 • E-ISSN: 2160-4142 |
| Publisher | American Psychological Association (PUBLISHER • US) |
| DOI | 10.1037/ppm0000052 |
| OpenAlex | W2318671748 |
| Language | EN |
| Citations received | 2 |
Cognitive psychology · Developmental psychology · Multimedia · Computer Science · Educational Games and Gamification · Impact of Technology on Adolescents · Psychological and Educational Research Studies · Psychology · Social Psychology
| Citations per year | 1 |
|---|---|
| Citation span | 2024 - 2025 (2) |
| Highly cited | No |