Creative expression in virtual worlds
Imitation, imagination, and individualized collaboration
Bibliographic Data
| ID | 13043875 |
|---|---|
| Authors | Thomas B Ward (corresponding author), Marcene S Sonneborn |
| Year | 2011 |
| Volume | 1 |
| Issue | S |
| Pages | 32-47 |
| Publication date | 2011-08-01 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media Culture (JOURNAL) |
| Journal identifiers | ISSN: 2160-4134 • E-ISSN: 2160-4142 |
| Publisher | American Psychological Association (PUBLISHER • US) |
| DOI | 10.1037/2160-4134.1.s.32 |
| OpenAlex | W2133256148 |
| Language | EN |
| Citations received | 6 |
Aesthetics · Art · Cognitive science · Empathy · Expression (computer science · Human–computer interaction · Imitation · Metaverse · Virtual reality · Visual arts · Communication · Computer Science · Educational Games and Gamification · Psychology · Social Psychology · Virtual Reality Applications and Impacts
Toward Defining and Assessing Creativity in Sandbox Games
Creativity with 6 Degrees of Freedom
Studying the effect of symmetry in team structures on collaborative tasks in virtual reality
Gaming roles versus gender roles in online gameplay
Fostering Team Creativity in Virtual Worlds
Summative Assessment in Second Life
| Citations per year | 0.38 |
|---|---|
| Citation span | 2010 - 2024 (15) |
| Highly cited | No |