What makes social Q&A site use enjoyable? The role of using modes and intrinsic needs satisfaction
Bibliographic Data
| ID | 13043949 |
|---|---|
| Authors | Di Cui (0000-0002-2031-0773, corresponding author), Qihao Ji (0000-0002-8681-611X) |
| Year | 2017 |
| Volume | 8 |
| Issue | 3 |
| Pages | 190-197 |
| Publication date | 2017-12-07 |
| Open Access | No |
| Type | ARTICLE |
| Venue | Psychology of Popular Media Culture (JOURNAL) |
| Journal identifiers | ISSN: 2160-4134 • E-ISSN: 2160-4142 |
| Publisher | American Psychological Association (PUBLISHER • US) |
| DOI | 10.1037/ppm0000177 |
| OpenAlex | W2772122976 |
| Language | EN |
| Citations received | 1 |
| References cited | 19 |
Intrinsic motivation · Social relation · Digital Marketing and Social Media · Media Influence and Health · Psychological and Educational Research Studies · Psychology · Social Psychology
The Motivational Pull of Video Games
The Predictive Validity of Multiple-Item versus Single-Item Measures of the Same Constructs
Cutoff criteria for fit indexes in covariance structure analysis
Principles and practice in reporting structural equation analyses.
SPSS and SAS procedures for estimating indirect effects in simple mediation models
The Enjoyment of Social Q&A Websites Usage
Media Enjoyment as Need Satisfaction
Entertainment as Pleasurable and Meaningful
Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
Characterizing Mood Management as Need Satisfaction
Entertainment 2.0? The Role of Intrinsic and Extrinsic Need Satisfaction for the Enjoyment of Facebook Use
Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being
Video games as meaningful entertainment experiences
Conceptualizing Media Enjoyment as Attitude
Enjoyment
Appreciation as Audience Response
Cultural Differences in Preference for Entertainment Messages That Induce Mixed Responses of Joy and Sorrow
It's all entertainment-sure. But what exactly is entertainment? Communication research, media psychology, and the explanation of entertainment experiences
| Citations per year | 0.2 |
|---|---|
| Citation span | 2021 - 2021 (1) |
| Highly cited | No |