Smart Stadium as a Laboratory of Innovation
Technology, Sport, and Datafied Normalization of the Fans
Bibliographic Data
| ID | 13049138 |
|---|---|
| Authors | Chamee Yang (0000-0002-1846-9187, University of Illinois Urbana-Champaign, corresponding author), Cheryl L Cole (University of Illinois Urbana-Champaign) |
| Year | 2020 |
| Volume | 10 |
| Issue | 2 |
| Pages | 374-389 |
| Publication date | 2020-08-04 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Communication & Sport (JOURNAL) |
| Journal identifiers | ISSN: 2167-4795 • E-ISSN: 2167-4809 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/2167479520943579 |
| OpenAlex | W3047152426 |
| Language | EN |
| Citations received | 6 |
| References cited | 38 |
This article addresses the relationship between the contemporary development of the “smart” stadium and changing norms of innovation in sports. Given the evolving forms of smart technologies blurring the boundaries between the actual and mediated domains of sports, an approach that grapples with the broad sociotechnical dynamics within and around sport is necessary. Drawing from critical studies on big data, innovation, and smart cities, this study adopts a sociotechnical perspective to approach Arizona State University’s Sun Devil Stadium, known as one of the first smart stadiums in the United States. This study examines how the smart stadium employs a range of techniques and technologies to engage with and influence broader sociocultural themes in society: the prevalent imperative of innovation and the hyperdigitalization of sport through which bodies in space are becoming knowable and governable in new ways. We conclude that the smart stadium, articulated both literally and figuratively as a “living laboratory of innovation,” appropriates sport as a useful motif to affect broader cultural debates around big data and spatializes new techniques of social ordering through a parametric and processual definition of normalcy
Architectural engineering · Art · Big data · Epistemology · Knowledge management · Media studies · Normalization (sociology · Social science · Sociocultural evolution · Sociology · Sociotechnical system · Stadium · Visual arts · Anthropology · Computer Science · Digital Games and Media · Engineering · Sport and Mega-Event Impacts · Sports, Gender, and Society · Architecture
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Stadiums as studios
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| Citations per year | 1.5 |
|---|---|
| Citation span | 2022 - 2026 (5) |
| Highly cited | No |