I Never Saw Him Play but We Were the Best of Friends for Years”
A Case Study Exploring the Pseudosocial Relationships of Football Manager Bloggers
Bibliographic Data
| ID | 13049542 |
|---|---|
| Authors | Richard Medcalf (University of Wolverhampton, corresponding author), Gerald Griggs (0000-0002-0985-8244, University of Wolverhampton) |
| Year | 2014 |
| Volume | 3 |
| Issue | 3 |
| Pages | 334-347 |
| Publication date | 2014-07-08 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Communication & Sport (JOURNAL) |
| Journal identifiers | ISSN: 2167-4795 • E-ISSN: 2167-4809 |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.1177/2167479514542152 |
| OpenAlex | W2112730735 |
| Language | EN |
| References cited | 46 |
Football management games have long been a successful computer game genre combining the worlds of passionate and opinionated football fans and gamers obsessed with overachievements in quasi-reality environments. These types of games propel the consumer into a newfound intertextual “reality.” It is here that feelings of identification are played out and where pseudosocial relationships begin to develop. This article charts such relationships, as they are explicated online in the form of online blogs. Through analysing the content of Championship Manager/Football Manager blogs, data show how game players speak frequently of pseudosocial relationships, characterised in this case study by emotions of loyalty and friendship. Many have nostalgic tales from past achievements and bonds with individual players that bridge the many iterations of the game over the past 15 years. This study highlights experiences, as cited by bloggers, which transcends physical and virtual realities
Advertising · Bridge (graph theory · Championship · Feeling · Football · Friendship · Loyalty · Media studies · Political science · Sociology · Digital Games and Media · History · Media Influence and Health · Psychology · Social Psychology · Sports, Gender, and Society
Basics of qualitative research
The Dialogic Imagination
The Fantasy Sport Industry
On Longing
Virtual Ethnography
Sport in Consumer Culture
Intertextuality
Ethical issues in qualitative research on internet communities
Meetings of minds
The cult of Champ Man
Collective Memory of Political Events
Convergence Culture
Convergence Culture
Internet Research Methods
The Second Self
Playing with Power in Movies, Television, and Video Games
Virtual “Third Places”
Ethnographic Study of Alternative Sports by Alternative Means
Quite possibly something that will never happen again!’
Publicly Private and Privately Public
Sociology of Nostalgia
An Exploration of the Relationships between Memory and Sport
More than a Game
Just Watching It Again Now Still Gives Me Goose Bumps!”
Digital Gaming, Sport and Gender
A taxonomy of the emotions of literary response and a theory of identification in fictional narrative
The social construction of reality
Defining Identification
Toys for Boys? Women's Marginalization and Participation as Digital Gamers
Game Scenes
Media Sports as a Social Substitution Pseudosocial Relations with Sports Figures
A splendid effort!' Print media reporting of England's women's performance in the 2009 Cricket World Cup
Ethnographic Approaches to the Internet and Computer-Mediated Communication
| Highly cited | No |
|---|