Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Gamification-based framework for engagement of residential customers in energy applications

Bibliographic Data

ID13064758
AuthorsTarek AlSkaif (0000-0002-1780-4553, Utrecht University, corresponding author), Ioannis Lampropoulos (0000-0001-8566-4970, Utrecht University), Machteld van den Broek (0000-0003-1028-1742, Utrecht University), Wilfried van Sark (0000-0002-4738-1088, Utrecht University)
Year2018
Volume44
Pages187-195
Publication date2018-05-18
Open AccessYes
TypeARTICLE
VenueEnergy Research & Social Science (JOURNAL)
Journal identifiersISSN: 2214-6296 • E-ISSN: 2214-6326
PublisherElsevier BV (PUBLISHER)
DOI10.1016/j.erss.2018.04.043
OpenAlexW2804508956
LanguageEN
Citations received14
References cited27

According to the European Union Third Energy Market package, the roll-out of smart meters in the residential sector can presumably play a key role in reaching the goals of sustainability strategies. However, the deployment of smart meters alone does not necessarily drive residential customers to use energy in a more sustainable manner. Therefore, more attention should be paid to customers energy behavior in order to reach the objectives of the roll-out policy. In this study, we propose an interdisciplinary framework that establishes a behavioral model to identify the main energy-related behavior change requirements necessary to engage residential customers in energy applications. To fulfill the requirements, we first present the technical system architecture that enables energy applications for residential customers. Then, we assess how gamification, which is the employment of game design elements in non-game contexts, can be used to enhance energy applications by driving customer engagement and energy-related behavior change. To do that, the most relevant game design elements are discussed and classified. After that, the expected value streams from using a gamification-based solution for different stakeholders in the energy market are identified. Finally, the study discusses the potential of the proposed framework in different energy applications for residential customers

Business · Computer security · Consumer behaviour · Economics · Efficient energy use · Energy (signal processing · Energy market · Environmental economics · European union · Key (lock · Order (exchange · Process management · Renewable energy · Software deployment · Sustainability · Value (mathematics · Computer Science · Energy Efficiency and Management · Engineering · Green IT and Sustainability · Smart Grid Energy Management · Architecture · Marketing

  • Integrating gamification and artificial intelligence in sustainability education

    Open Access•Sebastián Pinzón-Salazar, Fernando Martinez-Gil et al.•Frontiers in Education•2026

  • Green and gamification

    Qiuna Wang, Qiang Guo•Current Issues in Tourism•2025

  • Evaluating the effect of gamification on the deployment of digital cultural probes for children

    Open Access•Inmaculada Rodríguez, Anna Puig et al.•International Journal of…•2020

  • Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators

    Open Access•Georgina Guillen, Juho Hamari•Simulation & Gaming•2024

  • I’ve got a forest far away

    Open Access•Haichen Hu, Qiaohua Lin et al.•Current Psychology•2025

  • Gamification Framework for Participatory Modeling

    Open Access•Elena Bakhanova, Jaime García et al.•Group Decision and Negotiation•2023

  • Revealing the theoretical basis of gamification

    Open Access•Jeanine Krath, Linda Schürmann et al.•Computers in Human Behavior•2021

  • Gamification for sustainability

    Open Access•Adrian A Mabalay•Computers in Human Behavior•2025

  • Green gamification in marketing

    Open Access•Bang Nguyen-Viet, Yen Thi Hoang Nguyen•Acta Psychologica•2025

  • Not so gameful

    Open Access•A L Beck, Sohum Chitalia et al.•Energy Research & Social Science•2019

  • Living within a One Planet reality

    Open Access•Andrea Collins, Alessandro Galli et al.•Environmental Research Letters•2020

  • When saying “enough” is not enough

    Open Access•Cecile Chamaret, Mathias Guérineau et al.•Energy Research & Social Science•2023

  • Let's play the future

    Open Access•Aleksandra Wagner, Damian Gałuszka•Energy Research & Social Science•2020

  • Customer engagement strategies in retail electricity markets

    Open Access•Harrison Hampton, Aoife Foley et al.•Energy Research & Social Science•2022

  • A review of intervention studies aimed at household energy conservation

    Open Access•Wokje Abrahamse, Linda Steg et al.•Journal of Environmental Psychology•2005

  • Gamification in theory and action

    Open Access•Katie Seaborn, Deborah I Fels•International Journal of…•2015

  • From game design elements to gamefulness

    Open Access•Sebastian Deterding, Dan Dixon et al.•Proceedings of the 15th…•2011

  • Flexible and inflexible energy engagements—A study of the Danish Smart Grid Strategy

    Open Access•Lea Schick, Christopher Gad•Energy Research & Social Science•2015

  • Play and learn

    Open Access•Varun Rai, A L Beck•Energy Research & Social Science•2017

  • Organizational Behavior

    Jennifer A Wagner, John A Wagner et al.•Organizational Behavior•2020

Citations per year2
Citation span2019 - 2026 (8)
Highly citedNo

Tools

Open DOISci-HubOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae