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Representation and Structure Conflict in the Digital Age

Reassessing Archaeological Illustration and the Use of Cubist Techniques in Depicting Images of the Past

Bibliographic Data

ID13085526
AuthorsEric S Carlson (corresponding author)
Year2014
Volume2
Issue4
Pages269-284
Publication date2014-11-01
Open AccessYes
TypeARTICLE
VenueAdvances in Archaeological Practice (JOURNAL)
Journal identifiersISSN: 2326-3768 • E-ISSN: 2326-3768
PublisherCambridge University Press (CUP) (PUBLISHER)
DOI10.7183/2326-3768.2.4.269
OpenAlexW2323779567
LanguageEN
Citations received3
References cited7

Digital imaging technologies have enhanced archaeological research and profoundly expanded the scale of the discipline’s potentialities. As illustrators and archaeologists move away from using hand-drawn images (of hand-held, real-life objects) to depict artifacts and other archaeological information, certain capabilities of the traditional illustrative process are lost. One such loss is the ability to present a complete and informed representation of an artifact free of the distortions and visual limitations that single-perspective (i.e., digital or photographic) imagery produces. This is accomplished by the illustrator through the unification of multiple views of the artifact from various perspectives into a single two-dimensional image that communicates to the viewer important attributes of the artifact, free of distortion and remaining true to the measured, analytical conventions of the illustrative process. Liberation from the single-viewpoint perspective was one of the fundamental elements of the Cubist movement. Traditional archaeological illustrators utilize Cubist principles to communicate visually to the viewer a complete, accurate, and undistorted package of information about an artifact. The supplanting of hand-drawn illustrations by digital images in today’s archaeological publications threatens to revert the visual representation of data back to uninformed, surficial “snapshots” of incomplete objects

Archaeology · Art · Artifact (error · Computer vision · Distortion (music · Perspective (graphical · Process (computing · Representation (politics · Unification · Visual arts · 3D Surveying and Cultural Heritage · Archaeological Research and Protection · Computer Science · Conservation Techniques and Studies · History · Law · Artificial Intelligence

  • Human versus computer vision in archaeological recording

    Open Access•Philip Sapirstein•Studies in Digital Heritage•2021

  • Interpretation at the Controller’s Edge

    Open Access•Opitz Rachel S, Johnson Tyler D•Open Archaeology•2016

  • Pencils and Pixels

    C Morgan, Holly Wright•Journal of Field Archaeology•2018

  • Symbolic and Structural Archaeology

    Open Access•Ian Hodder•Symbolic and Structural Archaeology•1982

  • You Can Hide, But You Can't Run

    Open Access•D Gifford-Gonzalez, Diane Gifford–Gonzalez•Visual Anthropology Review•1993

  • People of the Middle Fraser Canyon

    A M Prenti, Anna Marie Prentiss et al.•People of the Middle Fraser Canyon•2012

  • Illustrating Lithic Artifacts

    Philip G Chase•Lithic Technology•1985

Citations per year0.3
Citation span2016 - 2021 (6)
Highly citedNo

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