Spatial Augmented Reality Storytelling in Arts and Culture
A Critical Review from an Interaction Design Perspective
Bibliographic Data
| ID | 13124513 |
|---|---|
| Authors | Petros Printezis (0009-0001-0956-9362, University of the Aegean, corresponding author), Panayiotis Koutsabasis (0000-0003-0478-7456, University of the Aegean) |
| Year | 2026 |
| Volume | 9 |
| Issue | 1 |
| Pages | 20-20 |
| Publication date | 2026-01-09 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Heritage (JOURNAL) |
| Journal identifiers | ISSN: 2571-9408 • E-ISSN: 2571-9408 |
| Publisher | MDPI AG (PUBLISHER • IT) |
| DOI | 10.3390/heritage9010020 |
| OpenAlex | W7119645168 |
| Language | EN |
| Citations received | 1 |
| References cited | 35 |
Spatial Augmented Reality (SAR) has evolved in the past fifteen years from a whimsical, projection-based approach to a socially nuanced medium of interpretative scholarship for culture, education, and storytelling. This paper presents a critical literature review on SAR systems and cases in arts and culture, based on 52 papers selected over the last decade. The perspective of the review is that of interaction design, which is concerned in general with the practice of designing interactive digital products, environments, systems, and services, and in particular with how the specific characteristics of a physical space, the interaction modality, and the narrative impact the design and efficacy of SAR in art and heritage contexts. This paper reports on the technology landscape, the physical contexts and scales of deployment, interaction modalities, audiences, and evaluation methods of SAR in arts and culture. Then, we present our reflections on the current state-of-the-art in terms of sketching out a historic trajectory of the field, SAR-oriented narrative design patterns, issues of inclusion and accessibility, and several design tensions, constraints, and recommendations for interaction design. Finally, we discuss potential further work in several dimensions of designing SAR for arts and culture, and we present a research agenda
Augmented reality · Interaction Design · Narrative · Perspective (graphical · Scholarship · Storytelling · The arts · Augmented Reality Applications · Innovative Human-Technology Interaction · Interactive and Immersive Displays
Intelligent cathedrals
Designing 3D mapping projections for art museums based on ‘re-contextualization’
Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping
Augmented Reality in Cultural Heritage
Innovating the cultural heritage museum service model through virtual reality and augmented reality
A framework study on the use of immersive XR technologies in the cultural heritage domain
| Citations per year | 1 |
|---|---|
| Citation span | 2026 - 2026 (1) |
| Highly cited | No |