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Spatial Augmented Reality Storytelling in Arts and Culture

A Critical Review from an Interaction Design Perspective

Bibliographic Data

ID13124513
AuthorsPetros Printezis (0009-0001-0956-9362, University of the Aegean, corresponding author), Panayiotis Koutsabasis (0000-0003-0478-7456, University of the Aegean)
Year2026
Volume9
Issue1
Pages20-20
Publication date2026-01-09
Open AccessYes
TypeARTICLE
VenueHeritage (JOURNAL)
Journal identifiersISSN: 2571-9408 • E-ISSN: 2571-9408
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/heritage9010020
OpenAlexW7119645168
LanguageEN
Citations received1
References cited35

Spatial Augmented Reality (SAR) has evolved in the past fifteen years from a whimsical, projection-based approach to a socially nuanced medium of interpretative scholarship for culture, education, and storytelling. This paper presents a critical literature review on SAR systems and cases in arts and culture, based on 52 papers selected over the last decade. The perspective of the review is that of interaction design, which is concerned in general with the practice of designing interactive digital products, environments, systems, and services, and in particular with how the specific characteristics of a physical space, the interaction modality, and the narrative impact the design and efficacy of SAR in art and heritage contexts. This paper reports on the technology landscape, the physical contexts and scales of deployment, interaction modalities, audiences, and evaluation methods of SAR in arts and culture. Then, we present our reflections on the current state-of-the-art in terms of sketching out a historic trajectory of the field, SAR-oriented narrative design patterns, issues of inclusion and accessibility, and several design tensions, constraints, and recommendations for interaction design. Finally, we discuss potential further work in several dimensions of designing SAR for arts and culture, and we present a research agenda

Augmented reality · Interaction Design · Narrative · Perspective (graphical · Scholarship · Storytelling · The arts · Augmented Reality Applications · Innovative Human-Technology Interaction · Interactive and Immersive Displays

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Citations per year1
Citation span2026 - 2026 (1)
Highly citedNo

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