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Simulated Game-Based Ice Hockey Match Design (Scrimmage) Elicits Greater Intensity in External Load Parameters Compared With Official Matches

Bibliographic Data

ID13130508
AuthorsPer Thomas Byrkjedal (0000-0001-8537-9758, University of Agder, corresponding author), Live S Luteberget (0000-0001-7082-4281, Norwegian School of Sport Sciences), Thomas Bjørnsen (0000-0002-4010-8038, University of Agder), Andréas Ivarsson (0000-0002-8987-5975, University of Agder), Matt Spencer (0000-0002-5146-6201, University of Agder)
Year2022
Volume4
Pages822127-822127
Publication date2022-02-17
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueFrontiers in Sports and Active Living (JOURNAL)
Journal identifiersISSN: 2624-9367 • E-ISSN: 2624-9367
PublisherFrontiers Media (PUBLISHER • CH)
DOI10.3389/fspor.2022.822127
PMID35280226
OpenAlexW4213151933
LanguageEN
References cited32

Objective A limited number of studies have explored the external load experienced in indoor sports such as ice hockey, and few the link between training and match performance. As a paucity exists within this topic, this study explored whether a simulated match design (i.e., scrimmage) could be representative of official match demands and elicit similar external loads as in official matches in a group of elite youth male ice hockey players. Methods A total of 26 players were monitored during eight official and four simulation matches using a Local Positioning System. Total distance, max velocity, slow (0–10.9 km/h), moderate (11–16.9 km/h), high (17.0–23.9 km/h), and sprint (>24 km/h) speed skating distance, distance per min, PlayerLoad TM , PlayerLoad TM per min, high-intensity events (HIEs) (>2.5 m/s −2 ), acceleration (ACCs), decelerations (DECs), and change of directions (CODs) were extracted from the tracking devices. A two-level regression analysis was conducted to compare the difference between match types when controlling for time on ice, match day, and position. Results Between match-type results showed a credible difference in all variables except max velocity and ACCs. Distance per min was 27.3% higher during simulation matches and was explained by a 21.3, 24.1, and 14.8% higher distance in sprint-, high-, and moderate speed skating distance, while slow speed-skating distance was 49.2% lower and total distance only trivially different from official to simulation matches. Total PlayerLoad TM was 11.2% lower, while PlayerLoad TM per min was 8.5% higher during simulation matches. HIEs, CODs, and DECs were 10.0, 11.9, and 22.3% higher during simulation matches. Conclusion The simulated match design is related to official match demands with comparable match-time, playing time, number of shifts, and shift duration. However, simulation matches provoked a higher external load output compared with official matches, possibly explained by a more continuous movement design. A game-based simulation match design can therefore be utilized when match-related actions at high intensity are warranted

Geodesy · Geography · Ice hockey · Match play · Meteorology · Physical medicine and rehabilitation · Physical therapy · Simulation · Sprint · Statistics · Computer Science · Mathematics · Sport Psychology and Performance · Sports injuries and prevention · Sports Performance and Training

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