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A Sequential Guessing Game for Studying Problem Solving

Bibliographic Data

ID13648935
AuthorsGEORGE SHOUKSMITH (Queen's University Belfast, corresponding author)
Year1965
Volume17
Issue1
Pages127-130
Publication date1965-08-01
Open AccessYes
TypeARTICLE
VenuePsychological Reports (JOURNAL)
Journal identifiersISSN: 0033-2941 • E-ISSN: 1558-691X
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.2466/pr0.1965.17.1.127
PMID5826458
OpenAlexW2171510291
LanguageEN
References cited4

A binary guessing game was used to study non-verbal problem solving. Results suggested that inappropriate expectancies interfere with performance on this task. A distinction between simple and complex learning was made and a concept learning paradigm presented for these findings

Cognitive psychology · Epistemology · Simple (philosophy · Task (project management · Educational Games and Gamification · Innovative Teaching and Learning Methods · Intelligent Tutoring Systems and Adaptive Learning · Psychology · Social Psychology

Highly citedNo

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Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae