A Sequential Guessing Game for Studying Problem Solving
Bibliographic Data
| ID | 13648935 |
|---|---|
| Authors | GEORGE SHOUKSMITH (Queen's University Belfast, corresponding author) |
| Year | 1965 |
| Volume | 17 |
| Issue | 1 |
| Pages | 127-130 |
| Publication date | 1965-08-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Psychological Reports (JOURNAL) |
| Journal identifiers | ISSN: 0033-2941 • E-ISSN: 1558-691X |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.2466/pr0.1965.17.1.127 |
| PMID | 5826458 |
| OpenAlex | W2171510291 |
| Language | EN |
| References cited | 4 |
A binary guessing game was used to study non-verbal problem solving. Results suggested that inappropriate expectancies interfere with performance on this task. A distinction between simple and complex learning was made and a concept learning paradigm presented for these findings
Cognitive psychology · Epistemology · Simple (philosophy · Task (project management · Educational Games and Gamification · Innovative Teaching and Learning Methods · Intelligent Tutoring Systems and Adaptive Learning · Psychology · Social Psychology
| Highly cited | No |
|---|