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Children and Electronic Games

A Comparison of Parents' and Children's Perceptions of Children's Habits and Preferences in a United States Sample

Bibliographic Data

ID13655205
AuthorsJeanne Funk (University of Toledo), Jeanne B Funk (University of Toledo, corresponding author), Jill Hagan (University of Toledo), Jackie Schimming (University of Toledo)
Year1999
Volume85
Issue3
Pages883-888
Publication date1999-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenuePsychological Reports (JOURNAL)
Journal identifiersISSN: 0033-2941 • E-ISSN: 1558-691X
PublisherSAGE Publishing (PUBLISHER • US)
DOI10.2466/pr0.1999.85.3.883
PMID10672750
OpenAlexW2117625587
LanguageEN
Citations received9
References cited10

Despite the popularity of violent electronic games, anecdotal evidence suggests that many parents lack even basic information about children's game-playing habits. The goal of the present study was to examine parental knowledge of children's electronic game-playing habits by assessing the congruence between children's and parents' perceptions of child's playing time, parental supervision, game preference, and reaction to actual game-playing. 35 children in Grades 3 to 5 and one parent of each child completed a background questionnaire and played either a violent or nonviolent electronic game. In paired comparisons, parents reported significantly higher estimates of supervision time than children. Most parents either named an incorrect game or were not able to guess their child's favorite game. In 70% of these incorrect matches, children described their favorite game as violent. Parents may underestimate their child's exposure to violence in electronic games. After playing the same electronic game as part of the study, parents reported significantly higher frustration than children. Higher frustration with game-playing could contribute to deficits in parental knowledge of children's playing habits

Developmental psychology · Game play · Multimedia · Perception · Popularity · Preference · Child Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents · Psychology · Social Psychology

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    Open Access•Jeanne B Funk, Heidi Bechtoldt Baldacci et al.•Journal of Adolescence•2004

  • The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance

    Open Access•Douglas A Gentile, Paul Lynch et al.•Journal of Adolescence•2004

  • La historia del estudio Children’s Worlds

    Open Access•Sagit Bruck, Asher Ben-Arieh et al.•Sociedad e Infancias•2020

  • Longer you play, the more hostile you feel

    Open Access•Christopher P Barlett, Richard J Harris et al.•Aggressive Behavior•2007

  • Categorization of Videogames

    Open Access•Mark D Griffiths, Mark Griffiths•Psychological Reports•2000

  • From Content to Context

    Open Access•Kurt Squire•Educational Researcher•2006

  • Les cyborg child

    Annamária Lammel•Champ psychosomatique•2001

  • Capabilities and well-being of child and adolescent social services clients in the Czech Republic

    Open Access•Monika Punová, Pavel Navrátil et al.•Children and Youth Services Review•2020

  • Where are the Children? Children's Role in Measuring and Monitoring Their Well-Being

    Open Access•Asher Ben-Arieh, Asher Ben‐arieh•Social Indicators Research•2005

  • Playing Violent Video and Computer Games and Adolescent Self-Concept

    Open Access•Jeanne B Funk, Debra D Buchman•Journal of Communication•1996

  • Video Kids

    Eugene F Provenzo, Jr Eugene F Provenzo•Video Kids•1991

  • Dependence on Computer Games by Adolescents

    Open Access•Mark D Griffiths, M A Griffiths et al.•Psychological Reports•1998

  • Computer game playing in adolescence

    Open Access•Mark D Griffiths, Nigel Hunt•Journal of Community & Applied…•1995

  • Rating Electronic Games

    Open Access•Jeanne B Funk, Geysa Flores et al.•Youth & Society•1999

Unique citing works9
Citations per year0,35
Citation span2000 - 2020 (21)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 9

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