Nonconscious Idea Generation
Bibliographic Data
| ID | 13675765 |
|---|---|
| Authors | ALLAN SNYDER (Centre for the Mind, University of Sydney, Australian National University), Allan W Snyder (Australian National University, corresponding author), John Mitchell (0000-0002-0710-5580, Centre for the Mind, University of Sydney, Australian National University), John D Mitchell (0000-0001-6087-5210, Australian National University), Sophie Ellwood (0000-0002-9530-7253, Centre for the Mind, University of Sydney, Australian National University), Angela Yates (Centre for the Mind, University of Sydney, Australian National University), Gerry Pallier (The University of Sydney) |
| Year | 2004 |
| Volume | 94 |
| Issue | 3_suppl |
| Pages | 1325-1330 |
| Publication date | 2004-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Psychological Reports (JOURNAL) |
| Journal identifiers | ISSN: 0033-2941 • E-ISSN: 1558-691X |
| Publisher | SAGE Publishing (PUBLISHER • US) |
| DOI | 10.2466/pr0.94.3c.1325-1330 |
| PMID | 15362412 |
| OpenAlex | W2141944757 |
| Language | EN |
| Citations received | 2 |
| References cited | 6 |
The recognition of the correct solution to a problem after a period when one is not actively searching for an answer is well documented. However, previous research has focused on problems an individual has not yet resolved. We presented a scenario in which 125 participants believed that they had completed a task and so had no reason to seek further solutions. To their surprise, after a period of distraction, we resumed the testing session. This novel method was combined with accurate recording of both response content and timing. The results from the second session a remarkable similarity n initial burst to those from the first, including a ideas, allowing the inference that, even in the absence of a reason to seek solutions, a process of nonconscious idea generation might be operating
Cognitive psychology · Education and Critical Thinking Development · Educational Games and Gamification · Innovative Teaching and Learning Methods · Psychology · Social Psychology
| Unique citing works | 2 |
|---|---|
| Citations per year | 0,11 |
| Citation span | 2008 - 2009 (2) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |