Techniques of Neutralization in Narratives of Addicted Gamers
A Social Science Approach on Gaming Disorder
Bibliographic Data
| ID | 13678151 |
|---|---|
| Authors | Nadine Jukschat (0000-0002-2702-6441, Deutsches Jugendinstitut, corresponding author) |
| Year | 2021 |
| Volume | 66 |
| Issue | 2 |
| Pages | 129-138 |
| Publication date | 2021-06-01 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Psychological Studies (JOURNAL) |
| Journal identifiers | ISSN: 0033-2968 • E-ISSN: 0974-9861 |
| Publisher | Springer Science+Business Media (PUBLISHER • DE) |
| DOI | 10.1007/s12646-021-00601-2 |
| OpenAlex | W3172485304 |
| Language | EN |
| Citations received | 1 |
| References cited | 26 |
Due to a hegemony of psychology, the phenomenon of addicted gaming tends to be conceptualized as a chronic illness. Taking a sociological perspective requires reframing the phenomenon: As deviant behavior, and therefore as a behavior, that goes against behavioral expectations of social groups. Such change of perspective raises new questions and sheds light on aspects of the phenomenon that have been unstudied so far. The article takes one step in this direction and applies the concept of neutralization as a heuristic to study how gamers classified as addicted make sense of their deviant gaming practices. Analyses of biographical-narrative interviews with addicted gamers indicate that they use five neutralization techniques in order to carry out their deviant practices without generally questioning social norms, these are rejection of individual responsibility, trivializing revaluation, positive revaluation, revaluation of deviance as self-determined choice and condemnation of instances of social control
Cognitive reframing · Deviance (statistics · Epistemology · Narrative · Perspective (graphical · Phenomenon · Social phenomenon · Social science · Sociology · Digital Games and Media · Gambling Behavior and Treatments · Impact of Technology on Adolescents · Psychology · Social Psychology
Diagnostic and Statistical Manual of Mental Disorders
Internet Gaming Addiction
Online gaming addiction in children and adolescents
A weak scientific basis for gaming disorder
Working towards an international consensus on criteria for assessing internet gaming disorder
The Discovery of Grounded Theory
What Is Wrong with Social Theory
An international consensus for assessing internet gaming disorder using the new DSM ‐5 approach
Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder
The Sage Handbook of Grounded Theory
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
Prevalence of internet gaming disorder in German adolescents
Prevalence and Risk Factors of Video Game Dependency in Adolescence
Qualitative Sozialforschung
Grounded Theory Research
Techniques of Neutralization
What is Wrong with Social Theory
Grounded theory research
| Citations per year | 1 |
|---|---|
| Citation span | 2025 - 2025 (1) |
| Highly cited | No |