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Importance of perceived quality and usability of step tracker mobile apps for their use by adolescents

Bibliographic Data

ID13900239
AuthorsAdrián Mateo-Orcajada (0000-0001-8111-8358, Facultad de Deporte, UCAM Universidad Católica de Murcia, Murcia, Spain), Lucía Abenza-Cano (0000-0001-9583-737X, Facultad de Deporte, UCAM Universidad Católica de Murcia, Murcia, Spain, corresponding author), Raquel Vaquero-Cristóbal (0000-0003-2708-4817, Universidad de Murcia)
Year2024
Volume29
Issue1
Publication date2024-08-06
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Adolescence and Youth (JOURNAL)
Journal identifiersISSN: 0267-3843 • E-ISSN: 2164-4527
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/02673843.2024.2389310
OpenAlexW4401385286
LanguageEN
Citations received2
References cited75

The aims of the present research were to understand the reasons why adolescents stop using mobile applications and to discover the objective and subjective evaluation of mobile applications for physical activity by adolescents. A 10-week quasi-experimental design involving four experimental groups of adolescents who used mobile apps. A total of 240 adolescents aged 12–16 years participated in the research. The level of physical activity and the assessment of the apps used were recorded. The results showed an increase in physical activity after the intervention. The main reasons for not using the apps were that adolescents found the interface complex, or the apps did not work on their mobiles. Pokémon Go showed a greater entertainment and customization than the rest of the apps. It can be concluded that the abandonment of mobile app interventions is due to the fact that they are not designed for use in this population

Human–computer interaction · Intervention (counseling · Mobile apps · Mobile device · Multimedia · Personalization · Population · Psychological intervention · Usability · World Wide Web · Applied Psychology · Child Development and Digital Technology · Computer Science · Impact of Technology on Adolescents · Medicine · Mobile Health and mHealth Applications · Psychology

  • Adolescents’ Assessment of Several Step Tracker Mobile Applications Based on Their Previous Level of Physical Activity

    Open Access•Nerea Gómez-Cuesta, Adrián Mateo-Orcajada et al.•Children•2025

  • Protocol for a randomized controlled trial of a mobile app and wearable–based intervention promoted through physical education to enhance physical and psychological health in adolescents during out-of-school hours

    Open Access•Adrián Mateo-Orcajada, Lucía Abenza-Cano et al.•BMC Public Health•2025

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    Open Access•M Simmonds, A Llewellyn et al.•Obesity Reviews•2016

  • Gender and academic year as moderators of the efficacy of mobile app interventions to promote physical activity in adolescents

    Open Access•Adrián Mateo-Orcajada, Raquel Vaquero-Cristóbal et al.•Humanities and Social Sciences…•2023

  • Attractiveness of game elements, presence, and enjoyment of mobile augmented reality games

    Open Access•Yan Qin•Telematics and Informatics•2021

  • Promoting aerobic physical activity of adolescents aged 12 to 16 years old during after-school hours using mobile applications

    Open Access•Adrián Mateo-Orcajada•Cultura Ciencia y Deporte•2024

  • Gender differences in gratifications from fitness app use and implications for health interventions

    Open Access•Saskia Klenk, Doreen Reifegerste et al.•Mobile Media & Communication•2017

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Unique citing works2
Citations per year2
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 2

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