Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Impact of 1980s and 1990s Video Games on Multimedia Cartography

Bibliographic Data

ID14701154
AuthorsDennis Edler (0000-0002-2260-9103, Ruhr University Bochum, corresponding author), Frank Dickmann (0000-0002-9012-9419, Ruhr University Bochum)
Year2017
Volume52
Issue2
Pages168-177
Publication date2017-06-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueCartographica The International Journal for Geographic Information and Geovisualization (JOURNAL)
Journal identifiersISSN: 0317-7173 • E-ISSN: 1911-9925
PublisherUniversity of Toronto Press Inc. (UTPress) (PUBLISHER)
DOI10.3138/cart.52.2.3823
OpenAlexW2716508834
LanguageEN
Citations received8
References cited42

The video game industry revolutionized the game market from the 1970s onwards. Stationary video game machines, such as “coin-ops” and, later, consoles for home entertainment made it possible to experience and interact with new virtual environments. Based on technical innovations, early video games already included different graphic and auditory effects that were used to present and emphasize the spatial dimension of game stories. One of the most famous and successful video game series that “told” spatial stories and included many visualizations of virtual topographies was Nintendo's Super Mario series. Nintendo developed diverse video game topographies including different interactive and animated cartographic media throughout the Super Mario series. These maps were early and fundamental examples that were user-friendly and suitable for children. Moreover, they established a basis for future video game spaces, and the techniques used to create, animate, and visualize these maps have also found their ways into other applications of cartography and geomatics. It seems that the early worlds of Super Mario animated cartographers to animate cartographic visualizations. This article presents the characteristic spatial structures and cartographic techniques found in early Super Mario games, from the arcade classic Donkey Kong (1981) to the Super Nintendo classic Super Mario Kart (1992). The meaning of these structures and techniques for other cartographic applications is discussed

Animation · Art · Computer graphics (images · Entertainment · Human–computer interaction · Multimedia · Video game · Virtual reality · Visual arts · Computer Science · Digital Games and Media · Geographic Information Systems Studies · Multimedia Communication and Technology

  • Interpretation of Map Symbols in the Context of Gamers’ Age and Experience

    Open Access•Tymoteusz Horbiński, Krzysztof Zagata•ISPRS International Journal of…•2022

  • Effectiveness of Memorizing an Animated Route—Comparing Satellite and Road Map Differences in the Eye-Tracking Study

    Open Access•Paweł Cybulski•ISPRS International Journal of…•2021

  • Filming the Historical Geography

    Open Access•Beata Medyńska-Gulij, Tillmann Tegeler et al.•ISPRS International Journal of…•2021

  • An Empirical Study on the Effects of Temporal Trends in Spatial Patterns on Animated Choropleth Maps

    Open Access•Paweł Cybulski•ISPRS International Journal of…•2022

  • Beyond mapping

    Ming-Hsiang Tsou, Christian R Mejia•Cartography and Geographic…•2023

  • Impact of the mini-map on the interpretation of spatial situations in the virtual geographical space of a video game

    Krzysztof Zagata, Beata Medyńska-Gulij et al.•Cartography and Geographic…•2024

  • Contemporary American cartographic research

    Open Access•Keith C Clarke, J Michael Johnson et al.•Cartography and Geographic…•2019

  • The Position of Sound in Audiovisual Maps

    Nils Siepmann, Dennis Edler et al.•Cartographica The International…•2020

  • Vintage Game Consoles

    Bill Loguidice, Matt Barton•Vintage Game Consoles•2014

  • Evaluating Safety, Effectiveness, and User Satisfaction of Home International Normalized Ratio Monitoring Service

    Open Access•Joost Raessens, Deepti Bhat et al.•Pediatric Cardiology•2010

  • I Am Error

    Nathan Altice•I Am Error•2015

  • Games | Game Design | Game Studies

    Gundolf S Freyermuth•Games | Game Design | Game Studies•2015

  • The Routledge Companion to Video Game Studies

    Bernard Perron, Mark J P Wolf et al.•Routledge Companion to Video Game…•2014

  • The Video Game Theory Reader 2

    Bernard Perron, Tim Skelly et al.•The video game theory reader 2•2008

  • The Video Game Theory Reader

    Mark J P Wolf, Brian Perron et al.•The Video Game Theory Reader•2013

  • An Introduction to Game Studies

    Frans Mäyrä•An Introduction to Game Studies•2008

  • Cybersociety

    Steven Jones, Steven G Jones•Canadian Journal of Communication•1996

  • A Look at the History and Future of Animated Maps

    Mark Harrower•Cartographica The International…•2004

  • The Cognitive Limits of Animated Maps

    Mark Harrower•Cartographica The International…•2007

  • Designing Interactive Sound Maps Using Scalable Vector Graphics

    Glenn Brauen•Cartographica The International…•2006

  • Proposed Cartographic Design Principles for 3D Maps

    Christian Häberling, Hansruedi Bär et al.•Cartographica The International…•2008

  • Animated Cartography/Thirty Years of Scratching the Surface

    Craig S Campbell, C S G Campbell et al.•Cartographica The International…•1990

  • Developing a Geographic Visualization Tool to Support Earth Science Learning

    Mark Harrower, Alan M Maceachren et al.•Cartography and Geographic…•2000

  • Developments in the Theory and Practice of Cybercartography

    Federica Burini•Cartographica The International…•2017

  • Perils of the Princess

    Open Access•Sharon R Sherman•Western Folklore•1997

Unique citing works8
Citations per year1,14
Citation span2019 - 2024 (6)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 8

Tools

Open DOISci-Hub
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae