Exploring Indie Game Development
Team Practices and Social Experiences in A Creativity-Centric Technology Community
Bibliographic Data
| ID | 14871015 |
|---|---|
| Authors | Guo Freeman (0000-0003-0568-2592, Clemson University, corresponding author), Nathan J McNeese (0000-0002-9143-2460, Clemson University) |
| Year | 2019 |
| Volume | 28 |
| Issue | 3-4 |
| Pages | 723-748 |
| Publication date | 2019-06-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Computer Supported Cooperative Work (CSCW (JOURNAL) |
| Journal identifiers | ISSN: 0925-9724 • E-ISSN: 1573-7551 |
| Publisher | Springer Science and Business Media LLC (PUBLISHER) |
| DOI | 10.1007/s10606-019-09348-x |
| OpenAlex | W2943746216 |
| Language | EN |
| Citations received | 2 |
| References cited | 19 |
Collaborative learning · Computer-supported cooperative work · Context (archaeology · Creativity · Crowdsourcing · Empirical research · Indie film · Knowledge management · Political science · Popularity · Public relations · Sociology · Teamwork · World Wide Web · Computer Science · Engineering · Knowledge Management and Sharing · Open Source Software Innovations · Psychology · Social Psychology · Team Dynamics and Performance
Awareness and coordination in shared workspaces
Virtual Teams Research
The influence of shared mental models on team process and performance.
Expansive Learning at Work
Group Creativity
Distance Matters
Collaborating with ‘virtual strangers’
Megabooth
ICT Enabled Virtual Collaboration through Trust
Qualitative Analysis for Social Scientists
| Unique citing works | 2 |
|---|---|
| Citations per year | 2 |
| Citation span | 2025 - 2025 (1) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 2 |