The Lost Babylon
Bibliographic Data
Kawamura Takeshi's play, set in a “for real” amusement park, explores the impulses to violence present in manga (comics), films, video games, and on the internet. According to Kawamura, this is “a new Japan where citizens will have to learn to defend themselves.” Act II is published in its entirety
Advertising · Amusement · Archaeology · Art · Business · Comics · Literature · Media studies · Set (abstract data type · Sociology · The Internet · Theme park · Tourism · Visual arts · World Wide Web · Asian Culture and Media Studies · Computer Science · History · Hong Kong and Taiwan Politics · Japanese History and Culture · Psychology · Social Psychology
| Highly cited | No |
|---|