The Role of New Technologies to Foster Positive Youth Development
Bibliographic Data
| ID | 15029409 |
|---|---|
| Authors | Marina Umaschi Bers (0000-0003-0206-1846, corresponding author) |
| Year | 2006 |
| Volume | 10 |
| Issue | 4 |
| Pages | 200-219 |
| Publication date | 2006-10-01 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | Applied Developmental Science (JOURNAL) |
| Journal identifiers | ISSN: 1088-8691 • E-ISSN: 1532-480X |
| Publisher | Informa UK Limited (PUBLISHER • GB) |
| DOI | 10.1207/s1532480xads1004_4 |
| OpenAlex | W1984110747 |
| Language | EN |
| Citations received | 10 |
| References cited | 37 |
This paper describes a developmental systems approach to applied developmental sciences (ADS) which provides a framework to design and evaluate technology-rich programs that promote positive development by emphasizing the strengths and assets of people, instead of focusing on diminishing or preventing risk-taking behaviors. Up to now, most of the psycho educational programs conceived within the ADS model have not focused on the role of new technologies in young people's lives. This absence is particularly striking given that, in today’s world, new technologies play an important role in different areas of the lives of young people, such as education, entertainment, socialization and communication. This article presents the concept of Identity Construction Environments (ICE), an interdisciplinary model that proposes guidelines to design and study new technologies purposefully created to promote positive youth development (PYD). Two types of ICE have been developed: one focusing on stand-alone technologies for learning, such as the Zora virtual city; and the other focusing on an approach for developing technologically-rich learning contexts, such as the Project Inter-Actions robotics workshops. This paper presents both examples of ICE and describes how their design fosters the
Developmental psychology · Emerging technologies · Engineering ethics · Entertainment · Identity (music · Political science · Positive Youth Development · Public relations · Socialization · Sociology · Child Development and Digital Technology · Computer Science · Engineering · Psychology · Youth Development and Social Support · Youth Education and Societal Dynamics
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A Systematic Review of Longitudinal Studies on Youth Internet Behavior Using the Positive Youth Development Frameworks
Evaluating Participation in an International Bilingual Virtual World Educational Intervention for Youth
Online Video Game Therapy for Mental Health Concerns
Livnot U'Lehibanot , To Build and To Be Built
Fostering Civic Engagement by Building a Virtual City
I Just Want to Work Hard
Actual Minds, Possible Worlds
Chemie in cyberspace
Design Experiments
Toward a Science for and of the People
Identity and deception in the virtual community
The Internet and Health Communication
The Lessons of Lucasfilm's Habitat
Pianos not stereos
Contribution of Developmental Assets to the Prediction of Thriving Among Adolescents
Community Support for Constructionist Learning
Developing understanding of the idea of communities of learners
Children's Media Culture in the New Millennium
Positive Youth Development, Participation in Community Youth Development Programs, and Community Contributions of Fifth-Grade Adolescents
On the Science of Education Design Studies
Moral Imagination
Narrative practices and the social construction of self in childhood
Beyond Black Boxes
Stories Told and Lessons Learned
Situated Cognition and the Culture of Learning
Situated Learning
Social Dramas and Stories about Them
| Unique citing works | 10 |
|---|---|
| Citations per year | 0,5 |
| Citation span | 2006 - 2026 (21) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 9 |