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Facilitating Collocated Crowdsourcing on Situated Displays

Bibliographic Data

ID15215798
AuthorsSimo Hosio (0000-0002-9609-0965, University of Oulu, corresponding author), Jorge Gonçalves (0000-0002-8719-9272, The University of Melbourne), Niels Van Berkel (0000-0001-5106-7692, The University of Melbourne), Simon Klakegg (0000-0002-2978-6938, University of Oulu), Shin’ichi Konomi (0000-0001-5831-2152, Kyushu University), Vassilis Kostakos (0000-0003-2804-6038, University of Oulu)
Year2017
Volume33
Issue5-6
Pages335-371
Publication date2017-07-07
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370024.2017.1344126
OpenAlexW2724856057
LanguageEN
Citations received2
References cited25

Online crowdsourcing enables the distribution of work to a global labor force as small and often repetitive tasks. Recently, situated crowdsourcing has emerged as a complementary enabler to elicit labor in specific locations and from specific crowds. Teamwork in online crowdsourcing has been recently shown to increase the quality of output, but teamwork in situated crowdsourcing remains unexplored. We set out to fill this gap. We present a generic crowdsourcing platform that supports situated teamwork and provide experiences from a laboratory study that focused on comparing traditional online crowdsourcing to situated team-based crowdsourcing. We built a crowdsourcing desk that hosts three networked terminal displays. The displays run our custom team-driven crowdsourcing platform that was used to investigate collocated crowdsourcing in small teams. In addition to analyzing quantitative data, we provide findings based on questionnaires, interviews, and observations. We highlight 1) emerging differences between traditional and collocated crowdsourcing, 2) the collaboration strategies that teams exhibited in collocated crowdsourcing, and 3) that a priori team familiarity does not significantly affect collocated interaction in crowdsourcing. The approach we introduce is a novel multi-display crowdsourcing setup that supports collocated labor teams and along with the reported study makes specific contributions to situated crowdsourcing research

Computer security · Crowds · Crowdsourcing · Crowdsourcing software development · Data science · Human–computer interaction · Situated · Teamwork · World Wide Web · Computer Science · Mobile Crowdsensing and Crowdsourcing · Team Dynamics and Performance · Usability and User Interface Design · Artificial Intelligence

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Unique citing works2
Citations per year0,33
Citation span2020 - 2021 (2)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 2

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