Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Experiencing the future mundane

Configuring design fiction as breaching experiment

Bibliographic Data

ID15216007
AuthorsAndy Crabtree (0000-0001-5553-6767, University of Nottingham, corresponding author), Tom Lodge (0000-0003-0857-7341, University of Nottingham), Neelima Sailaja (0000-0001-5056-673X, University of Nottingham), Alan Chamberlain (0000-0002-2122-8077, University of Nottingham), Paul Coulton (0000-0001-5938-4393, Lancaster University), Matthew Pilling (0000-0001-8607-6484, Lancaster University), Ian Forrester (0000-0001-7438-3604, BBC R&D)
Year2025
Volume41
Issue4
Pages1-30
Publication date2025-03-12
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueHuman-Computer Interaction (JOURNAL)
Journal identifiersISSN: 0737-0024 • E-ISSN: 1532-7051
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/07370024.2025.2454555
OpenAlexW4408380097
LanguageEN
Citations received2
References cited47

This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded and used. This novel approach configures design fiction as a breaching experiment to surface taken for granted background expectancies that are fateful for acceptability and adoption. We explain the logic of this new interdisciplinary method and present a concrete case to demonstrate its viability: a design fiction called Experiencing the Future Mundane (EFM), which depicts a future world in which watching TV is driven by smart adaptive media. We explicate the design of the EFM, how it was configured to breach common sense knowledge and surface taken for granted background expectancies concerning how watching TV works and is expected to work, the acceptability and adoption challenges that emerge from user engagement with the experience, and how this novel approach may be adopted more broadly

Aesthetics · Art · Visual arts · Computer Science · Design Education and Practice · Digital Games and Media · History · Innovative Human-Technology Interaction · Psychology

  • The trade-offs of metaverse value creation. Real-Time-Delphi-based scenario analysis by 2040

    Open Access•Monika Hajdas, Joanna Radomska et al.•Technology in Society•2025

  • Designing Better Drug Regulation

    Open Access•P Kelaita, A Ritter et al.•Contemporary Drug Problems•2026

  • Filter Bubble

    Eli Pariser•Filter Bubble•2012

  • Theoretical sociology

    Edward A Tiryakian, John C Mckinney•Theoretical sociology•1970

  • Twenty-four years of empirical research on trust in AI

    Open Access•Michaela Benk, Sophie Kerstan et al.•AI & Society•2025

  • Mundane Reason

    Open Access•Melvin Pollner•Mundane reason•1987

  • Reflecting on reflexive thematic analysis

    Braun, Virginia Braun et al.•Qualitative Research in Sport and…•2019

  • The Future is Now

    Open Access•David Kirby, David A Kirby•Social Studies of Science•2009

  • Designing an experiential scenario

    Open Access•Stuart Candy, Jake Dunagan•Futures•2017

  • Sousveillance

    Open Access•Mann, Stephen M Mann et al.•Surveillance & Society•2002

  • The Ethnography of Infrastructure

    Open Access•Susan Leigh Star•American Behavioral Scientist•1999

  • Studies of the Routine Grounds of Everyday Activities

    Harold Garfinkel•Social Problems•1964

Unique citing works2
Citations per year2
Citation span2025 - 2026 (2)
Citation velocitycurrent
Highly citedNo
Citation typesNeutral: 2

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae