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Sensing the future of HCI

Touch, Taste, and Smell User Interfaces

Bibliographic Data

ID15323733
AuthorsMarianna Obrist (0000-0002-4009-1627, University of Sussex, corresponding author), Carlos Velasco (0000-0001-5913-0107, University of Oxford and Imagineering Institute), Chi Vi (University of Sussex), Chi Thanh (0000-0002-1686-5549, University of Sussex), Nimesha Ranasinghe (0000-0003-3962-8084, Keio-NUS CUTE Center), Ali Israr (0000-0002-5060-7340, Disney Research), Adrian David Cheok (0000-0001-6316-2339), Adrian Cheok (Imagineering Institute), Charles Spence (0000-0003-2111-072X, University of Oxford), Ponnampalam Gopalakrishnakone (National University of Singapore)
Year2016
Volume23
Issue5
Pages40-49
Publication date2016-08-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
Venueinteractions (JOURNAL)
Journal identifiersISSN: 1072-5520 • E-ISSN: 1558-3449
PublisherAssociation for Computing Machinery (PUBLISHER • US)
DOI10.1145/2973568
OpenAlexW2509763952
LanguageEN
Citations received6
References cited5

Touch, taste, and smell are an underexplored design space in the context of interactive experiences. By understanding the ways in which our senses process information and how they relate to one another, it will be possible to create richer experiences for humantechnology interactions. We need to design interfaces that allow the stimulation of unexplored sensory inputs as well as interfaces that take into account the relationships between the senses. Digital Taste Interface is a method for simulating the sensation of taste by actuating the human tongue through electrical and thermal stimulation. AromaShooter is a smell-delivery device, contains six scent cartridges and connects to a computer via USB. Taste+ is an interface where the user can augment the flavors of food and beverages by applying weak and controlled electrical pulses on their tongue using electronically enhanced everyday utensils such as spoons and beverage bottles. It is crucial to determine the meaningful design space for multisensory interactive experiences. At the same time, it is also key to understand the unique properties of each sensory modality before designing for their sensory integration in the design of interactive systems

Citation · Library science · Computer Science · Engineering · Innovative Human-Technology Interaction · Interactive and Immersive Displays · Personal Information Management and User Behavior

  • Sketching

    Skye Doherty, Peter Worthy•Digital Journalism•2022

  • Representing scents

    Open Access•Yang Chen Lin, Shang-Lin Yu et al.•International Journal of…•2024

  • Exploring the effect of digital and multisensory educational materials on retention in primary school using Tangible User Interfaces

    Open Access•Raffaele Di Fuccio, Michela Ponticorvo et al.•Interactive Learning Environments•2025

  • User Representations in Human-Computer Interaction

    Open Access•Sofia Seinfeld, Tiare Feuchtner et al.•Human-Computer Interaction•2020

  • It took me back 25 years in one bound”

    Open Access•Tom Gayler, Corina Sas et al.•Human-Computer Interaction•2022

  • The how and why behind a multisensory art display

    Open Access•Damien Ablart, Carlos Velasco et al.•interactions•2017

Unique citing works6
Citations per year0,67
Citation span2017 - 2025 (9)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 6

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