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Shaping the Future of Games in Society

Insights from a Dagstuhl Perspectives Workshop

Bibliographic Data

ID15323911
AuthorsLennart E Nacke (0000-0003-4290-8829, University of Waterloo, corresponding author), Lennart Nacke (University of Waterloo), Anders Drachen (0000-0002-1002-0414, University of Southern Denmark), Johanna Pirker (0000-0002-0336-0592, Graz University of Technology)
Year2025
Volume32
Issue4
Pages62-65
Publication date2025-06-20
Peer ReviewedYes
Open AccessNo
TypeARTICLE
Venueinteractions (JOURNAL)
Journal identifiersISSN: 1072-5520 • E-ISSN: 1558-3449
PublisherAssociation for Computing Machinery (PUBLISHER • US)
DOI10.1145/3737651
OpenAlexW4411473122
LanguageEN
References cited3

This forum features game-practitioner perspectives on the interaction design process, techniques, and evaluation involved in creating playful experiences. We focus on how technology advancement, infrastructure, and constraints shape the player experience. --- Pejman Mirza-Babaei, Editor

Engineering ethics · Focus (optics · Human–computer interaction · Management science · Process (computing · Sociology · Computer Science · Educational Games and Gamification · Engineering · Innovative Human-Technology Interaction · Persona Design and Applications

  • Video games for mental health

    Open Access•Max V Birk, Greg Wadley et al.•interactions•2019

Citation velocityhistorical
Highly citedNo

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Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae