Public policy and violence in video games
Bibliographic Data
| ID | 15324142 |
|---|---|
| Authors | Joyram Chakraborty (Towson University, corresponding author), Nirali M Chakraborty (0000-0003-1015-7477, Population Services International) |
| Year | 2015 |
| Volume | 22 |
| Issue | 1 |
| Pages | 64-67 |
| Publication date | 2015-01-08 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | interactions (JOURNAL) |
| Journal identifiers | ISSN: 1072-5520 • E-ISSN: 1558-3449 |
| Publisher | Association for Computing Machinery (PUBLISHER • US) |
| DOI | 10.1145/2692813 |
| OpenAlex | W2083000473 |
| Language | EN |
| Citations received | 1 |
| References cited | 5 |
Public policy plays an influential role in the work we do as HCI researchers, interaction designers, and practitioners. Public policy , a broad term, includes both government policy and policy within non-governmental organizations. This forum focuses on topics at the intersection of human-computer interaction and public policy. --- Jonathan Lazar, Editor
Government (linguistics · Human–computer interaction · Intersection (aeronautics · Political science · Public policy · Public relations · Sociology · Transport engineering · Work (physics · Bullying, Victimization, and Aggression · Computer Science · Engineering · Impact of Technology on Adolescents · Law · Public Administration · Stalking, Cyberstalking, and Harassment
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,17 |
| Citation span | 2020 - 2020 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |