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Energy Cost and Game Flow of 5 Exer-games in Trained Players

Bibliographic Data

ID15329675
AuthorsShaw Bronner (0000-0002-4239-3899, Long Island University, corresponding author), Russell Pinsker, J Adam Noah (0000-0001-9773-2790)
Year2012
Volume37
Issue3
Pages369-380
Publication date2012-10-23
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueAmerican Journal of Health Behavior (JOURNAL)
Journal identifiersISSN: 1087-3244 • E-ISSN: 1945-7359
PublisherPNG Publications (PUBLISHER • US)
DOI10.5993/ajhb.37.3.10
PMID23985184
OpenAlexW2088798824
LanguageEN
Citations received3
References cited5

Game flow scores positively correlated with MET levels. Physiological measurement and game flow testing during game development may help to optimize exer-game player activity and experience

Dance · Energy expenditure · Game play · Immersion (mathematics · Multimedia · Computer Science · Educational Games and Gamification · Flow Experience in Various Fields · Mathematics · Medicine · Physical Activity and Health · Psychology · Internal Medicine

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  • Does exergaming drive future physical activity and sport intentions

    Open Access•Pooya Soltani, Priscila Figueiredo et al.•Journal of Health Psychology•2021

  • Need Satisfaction Supportive Game Features as Motivational Determinants

    Wei Peng, Jih‐Hsuan Tammy Lin et al.•Media Psychology•2012

  • GameFlow

    Open Access•Penelope Sweetser, Peta Wyeth•Computers in entertainment•2005

  • Compendium of Physical Activities

    Barbara E Ainsworth, William L Haskell et al.•Medicine & Science in Sports &…•2011

  • The Motivational Pull of Video Games

    Open Access•Richard M Ryan, C Scott Rigby et al.•Motivation and Emotion•2006

  • Flow Experience and Mood States While Playing Body Movement-Controlled Video Games

    Open Access•Alasdair G Thin, Lisa Hansen et al.•Games and Culture•2011

Unique citing works3
Citations per year0,6
Citation span2021 - 2025 (5)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

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