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The Justice Syndicate

Using iPads to increase the intensity of participation, conduct agency and encourage flow in live interactive performance

Bibliographic Data

ID15400073
AuthorsDaniel Barnard (0000-0003-1340-869X, London South Bank University, corresponding author), Kris De Meyer (0000-0003-4351-8937, King's College London)
Year2020
Volume16
Issue1
Pages68-87
Publication date2020-01-02
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Performance Arts and Digital Media (JOURNAL)
Journal identifiersISSN: 1479-4713 • E-ISSN: 2040-0934
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/14794713.2020.1722916
OpenAlexW3004605729
LanguageEN
Citations received1
References cited6

The Justice Syndicate is an interactive performance, featuring an audience who take on the role of jurors considering a difficult case. Participants receive evidence, witness testimonies and prompts to vote and discuss the case on iPads. With this practice-as-research project we explored what are the most effective means of inviting people to participate; how to widen their ‘horizon of participation’; how to heighten the intensity of interaction in order to increase the level of ‘agentive behaviour’ of the participants; and how to create a sense of Flow in participants. We found that an effective solution to the fear of experiencing or causing embarrassment is for the invitation to participate to come from a machine and for there to be no distinction between ‘audience’ and ‘participants’. This also proved an effective way of stimulating a high intensity of ‘agentive behaviour’ among audience members, although it did not automatically lead to a greater feeling of agency. Applying an adapted version of Lindinger and colleagues’ [(2013). “The (St)Age of Participation: Audience Involvement in Interactive Performances.” Digital Creativity 24 (2): 119–129. doi:10.1080/14626268.2013.808966] codification of how to stimulate a state of Flow in audience members also proved effective in creating a highly immersive experience

Agency (philosophy · Creativity · Economic Justice · Embarrassment · Feeling · Political science · Sociology · Syndicate · Witness · Creativity in Education and Neuroscience · Innovative Human-Technology Interaction · Law · Psychology · Social Psychology · Virtual Reality Applications and Impacts

  • The Evidence Chamber

    Open Access•Heather Doran, Dan Barnard et al.•Frontiers in Communication•2021

  • Informal social communication.

    Leon Festinger•Psychological Review•1950

  • In-Game

    Gordon Calleja•In-Game•2011

Unique citing works1
Citations per year0,2
Citation span2021 - 2021 (1)
Citation velocityhistorical
Highly citedNo
Citation typesNeutral: 1

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