The Justice Syndicate
Using iPads to increase the intensity of participation, conduct agency and encourage flow in live interactive performance
Bibliographic Data
| ID | 15400073 |
|---|---|
| Authors | Daniel Barnard (0000-0003-1340-869X, London South Bank University, corresponding author), Kris De Meyer (0000-0003-4351-8937, King's College London) |
| Year | 2020 |
| Volume | 16 |
| Issue | 1 |
| Pages | 68-87 |
| Publication date | 2020-01-02 |
| Peer Reviewed | Yes |
| Open Access | No |
| Type | ARTICLE |
| Venue | International Journal of Performance Arts and Digital Media (JOURNAL) |
| Journal identifiers | ISSN: 1479-4713 • E-ISSN: 2040-0934 |
| Publisher | Taylor & Francis (PUBLISHER • GB) |
| DOI | 10.1080/14794713.2020.1722916 |
| OpenAlex | W3004605729 |
| Language | EN |
| Citations received | 1 |
| References cited | 6 |
The Justice Syndicate is an interactive performance, featuring an audience who take on the role of jurors considering a difficult case. Participants receive evidence, witness testimonies and prompts to vote and discuss the case on iPads. With this practice-as-research project we explored what are the most effective means of inviting people to participate; how to widen their ‘horizon of participation’; how to heighten the intensity of interaction in order to increase the level of ‘agentive behaviour’ of the participants; and how to create a sense of Flow in participants. We found that an effective solution to the fear of experiencing or causing embarrassment is for the invitation to participate to come from a machine and for there to be no distinction between ‘audience’ and ‘participants’. This also proved an effective way of stimulating a high intensity of ‘agentive behaviour’ among audience members, although it did not automatically lead to a greater feeling of agency. Applying an adapted version of Lindinger and colleagues’ [(2013). “The (St)Age of Participation: Audience Involvement in Interactive Performances.” Digital Creativity 24 (2): 119–129. doi:10.1080/14626268.2013.808966] codification of how to stimulate a state of Flow in audience members also proved effective in creating a highly immersive experience
Agency (philosophy · Creativity · Economic Justice · Embarrassment · Feeling · Political science · Sociology · Syndicate · Witness · Creativity in Education and Neuroscience · Innovative Human-Technology Interaction · Law · Psychology · Social Psychology · Virtual Reality Applications and Impacts
| Unique citing works | 1 |
|---|---|
| Citations per year | 0,2 |
| Citation span | 2021 - 2021 (1) |
| Citation velocity | historical |
| Highly cited | No |
| Citation types | Neutral: 1 |