Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Balancing light across multiple realities

Interrogating the potential of light within mixed reality scenography

Bibliographic Data

ID15400388
AuthorsTessa Rixon (0000-0001-7874-1990, Queensland University of Technology, corresponding author)
Year2024
Volume20
Issue3
Pages484-506
Publication date2024-09-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueInternational Journal of Performance Arts and Digital Media (JOURNAL)
Journal identifiersISSN: 1479-4713 • E-ISSN: 2040-0934
PublisherTaylor & Francis (PUBLISHER • GB)
DOI10.1080/14794713.2024.2433999
OpenAlexW4404941806
LanguageEN
Citations received1
References cited15

The increasing adoption of extended reality technologies within theatre and performance complicates our understanding and creation of scenography. As designers seeking to create spaces within the blurred boundaries between “real” and “virtual”, we must simultaneously consider a complex set of perspectives on and through which our work is experienced. This paper interrogates the role of light within mixed reality (MR) performance to understand how light creates and contributes to a multiplicity of blended spaces. In critically reflecting on the design of light across three levels – augmented reality, spatial, and projected – in the mixed reality dance work, The Guest House, I explore how porous and fluid scenographic boundaries, simultaneously created and permeated by light, serve a number of key world-building, scenographic, and dramaturgical functions within MR scenography. My argument weaves existing notions from across a range of XR performance forms, including doubled scenographies, expanded notions of space, and lighting’s established role within scenography to propose three potentials of light within MR performance. Light is proposed as an essential medium in creating mixed reality performance, allowing us to perceive both the physical and the virtual, while simultaneously permeating the porous boundaries between spaces to complicate our perception of the performance environment/s

Aesthetics · Art · Human–computer interaction · Mixed reality · Scenography · Virtual reality · Visual arts · 3D Surveying and Cultural Heritage · Augmented Reality Applications · Computer Science · Virtual Reality Applications and Impacts

  • Artificial intelligence and natural stupidity

    Open Access•Shane Pike, Elizabeth Old Gibbs et al.•International Journal of…•2025

  • The expansion of scenography in virtual reality theatre

    Rebekka Sofie Bohse Meyer•Theatre & Performance Design•2020

  • The scenographic potential of immersive technologies

    Lucy Thornett•Theatre & Performance Design•2020

  • Mixed reality in threatened environments

    Ian Garrett•International Journal of…•2023

  • Modifications of R

    Open Access•Robert Ellis Walton, Robert Walton•Continuum•2024

  • Missing in Action

    Sita Popat•Theatre Journal•2016

Unique citing works1
Citations per year1
Citation span2025 - 2025 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

Tools

Open DOI
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae