Gamification, a Successful Method to Foster Leptospirosis Knowledge among University Students
A Pilot Study
Bibliographic Data
| ID | 15485654 |
|---|---|
| Authors | Nurul Natasya Azhari (0000-0003-3072-2699, Universiti Putra Malaysia, corresponding author), Rosliza Abdul Manaf (0000-0003-1488-1235, Universiti Putra Malaysia), Shing Wei Ng (0000-0002-3827-3069, Universiti Putra Malaysia), Siti Farhana Bajunid Shakeeb Arsalaan Bajunid (Universiti Putra Malaysia), Abdul Rahman Mohd Gobil (Malaysia Theological Seminary), Wan Zuhainis Saad (0000-0001-9036-5406, Universiti Putra Malaysia), Syafinaz Amin Nordin (0000-0002-6054-2368, Universiti Putra Malaysia) |
| Year | 2019 |
| Volume | 16 |
| Issue | 12 |
| Pages | 2108-2108 |
| Publication date | 2019-06-14 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | International Journal of Environmental Research and Public Health (JOURNAL) |
| Journal identifiers | ISSN: 1661-7827 • E-ISSN: 1660-4601 |
| Publisher | Multidisciplinary Digital Publishing Institute (PUBLISHER • CH) |
| DOI | 10.3390/ijerph16122108 |
| PMID | 31207881 |
| OpenAlex | W2951107341 |
| Language | EN |
| Citations received | 2 |
| References cited | 36 |
Leptospirosis is a zoonotic disease that has been reported in Malaysia and has been associated with a recent trend of recreational activities among the youth. Thus, efforts such as educational interventions among high-risk populations, especially the youth, are key to increasing public awareness regarding leptospirosis. This paper presents the findings of a pilot study wherein an educational intervention using a gamification intervention method was used to determine changes in leptospirosis knowledge among youth. On this note, students from a public university in Seremban district, Malaysia, were recruited and were asked to complete questionnaires before and after gamification activities. Baseline and immediate post-intervention data on leptospirosis knowledge were obtained. The total knowledge score was calculated, and differences in the mean pre- and post-intervention knowledge score were determined. Of the total 185 questionnaires that were completed at baseline and immediately post-intervention, only 168 that belonged to respondents who had heard of leptospirosis were analysed in this paper. A significant increase in leptospirosis knowledge was observed for the students following health education by gamification ( p < 0.01). The results demonstrate the effectiveness of an educational intervention using gamification in improving leptospirosis knowledge among youth and suggest that gamification could become an efficient tool to prevent the disease within university-age demographics
Baseline (sea · Biology · Demographics · Environmental health · Family medicine · Intervention (counseling · Knowledge level · Leptospirosis · Medical education · Psychological intervention · Public health · Recreation · Sociology · Veterinary medicine · Demography · Leptospirosis research and findings · Medicine · Nursing · Psychology
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From game design elements to gamefulness
The Use of Cronbach’s Alpha When Developing and Reporting Research Instruments in Science Education
Retrospective Study of Leptospirosis in Malaysia
Low Levels of Knowledge, Attitudes and Preventive Practices on Leptospirosis among a Rural Community in Hulu Langat District, Selangor, Malaysia
Leptospirosis Health Intervention Module Effect on Knowledge, Attitude, Belief, and Practice among Wet Market Workers in Northeastern Malaysia
Development and validation of a new knowledge, attitude, belief and practice questionnaire on leptospirosis in Malaysia
Shaping perceptions to motivate healthy behavior
| Unique citing works | 2 |
|---|---|
| Citations per year | 0.67 |
| Citation span | 2023 - 2026 (4) |
| Citation velocity | current |
| Highly cited | No |
| Citation types | Neutral: 2 |