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Psychometric Properties of the Video Game Experiences Questionnaire (Cerv), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children

Bibliographic Data

ID15512139
AuthorsRocío Martínez-Hernández (0000-0003-0288-6960, Universidad Autónoma de Nuevo León), Jorge Zamarripa (0000-0002-3236-3362, Universidad Autónoma de Nuevo León, corresponding author), Georgina Mayela Núñez‐Rocha (0000-0002-5789-774X, Universidad Autónoma de Nuevo León), Georgina Mayela Núñez Rocha (Universidad Autónoma de Nuevo León)
Year2025
Volume22
Issue4
Pages476-476
Publication date2025-03-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueInternational Journal of Environmental Research and Public Health (JOURNAL)
Journal identifiersISSN: 1661-7827 • E-ISSN: 1660-4601
PublisherMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/ijerph22040476
PMID40283705
OpenAlexW4408792684
LanguageEN
References cited33

It is suggested that educational programs be implemented regarding the consequences of excessive video game use, the usage of DMs, and the importance of restrictive use per se for parents

Confirmatory factor analysis · Cronbach's alpha · Goodness of fit · Multimedia · Psychometrics · Statistics · Structural equation modeling · Video game · Child Development and Digital Technology · Clinical Psychology · Computer Science · Impact of Technology on Adolescents · Mathematics · Media and Digital Communication · Psychology

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    Open Access•Manuel Ato, Juan José López García et al.•Anales de Psicología•2013

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  • Problematic smartphone use

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    Open Access•Florian Rehbein, Grad Psych et al.•Cyberpsychology Behavior and…•2010

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Citation velocityhistorical
Highly citedNo

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