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Bicycle Injury Prevention Education Using 360° Virtual Reality Experiences of Accidents and Computer-Based Activity

Bibliographic Data

ID15720179
AuthorsWoosup Lee (Hallym University Dongtan Sacred Heart Hospital), Ju Ok Park (0000-0002-1024-3626, Hallym University Dongtan Sacred Heart Hospital, corresponding author), Sung Ok Hong (0000-0002-0787-4267, Korean Health Information Management Association, Institute of Health and Medical Information, Seoul 05624, Korea), Young‐Taek Kim (0000-0003-0139-7620, Chungnam National University Hospital), Youngtaek Kim (Public Health Medical Service Office, Chungnam National University Hospital, Daejeon 34134, Korea)
Year2022
Volume9
Issue11
Pages1623-1623
Publication date2022-10-26
Open AccessYes
TypeARTICLE
VenueChildren (JOURNAL)
Journal identifiersISSN: 2227-9067 • E-ISSN: 2227-9067
PublisherMultidisciplinary Digital Publishing Institute (PUBLISHER • CH)
DOI10.3390/children9111623
PMID36360351
OpenAlexW4307553140
LanguageEN
Citations received4
References cited31

Injury prevention programs for children and adolescents need to be immersive and interactive. This study assessed a bicycle injury prevention program using technology-based education based on the Activated Health Education model and evaluated its effect on environmental factor awareness and attitude toward helmet-wearing. Using virtual reality technology, elementary and middle school students could experience simulated bicycle accidents. It was followed by an awareness phase that included a 30-min lecture where students self-learned and discussed risk-preventive factors. Students then developed user-created content and customized helmets they were given. We assessed students before the program, immediately afterward, and one month after the program. The number of respondents who said they were aware of surrounding bicycle lanes increased from 75.3% (pre-program) to 92.5% (one month after). Those who said they wore helmets often or always rose from 14.3% (pre-program) to 32.5% (one month later). The number needed to treat helmet-wearing behavior was approximately four, meaning that four people were required to participate in the program to have an impact on one person's helmet-wearing. We found that virtual reality and computer-based activities can help children and adolescents experience bicycle accidents, be aware of risk factors, and change their behaviors responsibly

Health education · Human–computer interaction · Injury prevention · Meaning (existential · Medical education · Medical emergency · Occupational safety and health · Poison control · Public health · Suicide prevention · Virtual reality · Applied Psychology · Computer Science · Education, Safety, and Science Studies · Engineering · Human Factors and Ergonomics · Injury Epidemiology and Prevention · Medicine · Nursing · Psychology · Traffic and Road Safety

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Citations per year4
Citation span2025 - 2026 (2)
Highly citedNo

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