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Using Generative AI for Reconstructing Cultural Artifacts

Examples Using Roman Coins

Bibliographic Data

ID15790256
AuthorsMark Altaweel (0000-0003-1807-3737, corresponding author), Adel Khelifi (0000-0002-7844-9452, Institute of Archaeology), Mohammad Zafar (0000-0001-9268-4603, Abu Dhabi University)
Year2024
Volume7
Issue1
Pages301-315
Publication date2024-01-01
Open AccessYes
TypeARTICLE
VenueJournal of Computer Applications in Archaeology (JOURNAL)
Journal identifiersISSN: 2514-8362 • E-ISSN: 2514-8362
PublisherUbiquity Press (PUBLISHER • GB)
DOI10.5334/jcaa.146
OpenAlexW4402413849
LanguageEN
Citations received4
References cited13

Generative AI, propelled by innovations like ChatGPT, has gained widespread recognition. In the realm of archeology, there exists significant potential for generative AI, particularly in reconstructing the appearance of cultural artifacts through the introduction of 2D or 3D renderings derived from damaged or degraded objects. In this study, we showcase and evaluate the practical application of Generative Adversarial Networks (GANs), harnessing the power of deep learning, for 2D image reconstruction of ancient Roman coins, aimed at aiding their improved visualization. Roman coins are chosen as our focal point due to their relative abundance and accessibility through online repositories and datasets. Our results demonstrate improved ability to enhance damaged or degraded coins, rendering them more similar to their better-preserved counterparts. In some instances, generated coins are virtually indistinguishable from the originals. The contribution of this work showcases the potential of GANs in assisting cultural heritage specialists and archeologists in recreating the appearance of damaged objects, thereby facilitating improved visualization of coins that are not well preserved. However, we also discuss when there might be limitations to using GANs in reconstructions. Although this work is tailored for ancient coins, GANs hold promise in application for other artifacts provided sufficient training data are available. We discuss how GANs can be applied and improve the appearance of artifact reconstructions, where we also provide relevant data used in this research

Archaeology · Generative grammar · 3D Surveying and Cultural Heritage · Computer Science · Currency Recognition and Detection · History · Image Processing and 3D Reconstruction · Artificial Intelligence

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    Open Access•Hemant Bansod, Swati Gopal Gawhale et al.•ShodhKosh: Journal of Visual and…•2026

  • PyPotteryInk

    Open Access•L Cardarelli•Journal of Cultural Heritage•2025

  • The dark side of generative artificial intelligence

    Open Access•Krzysztof Wach, Cong Doanh Duong et al.•Entrepreneurial Business and…•2023

  • Deep learning

    Open Access•Yann LeCun, Yoshua Bengio et al.•Nature•2015

  • Artificial Intelligence for Digital Heritage Innovation

    Open Access•Sander Münster, Ferdinand Maiwald et al.•Heritage•2024

  • Knowledge-based generative adversarial networks for scene understanding in Cultural Heritage

    Open Access•Raissa Garozzo, Cettina Santagati et al.•Journal of Archaeological Science…•2020

  • Performance evaluation of a multi-image 3D reconstruction software on a low-feature artefact

    Open Access•Anestis Koutsoudis, Blaž Vidmar et al.•Journal of Archaeological Science•2013

  • From 3D reconstruction to virtual reality

    Open Access•F Bruno, Stefano Bruno et al.•Journal of Cultural Heritage•2010

  • Image processing for graphic normalisation of the ceramic profile in archaeological sketches making use of deep neuronal net (DNN)

    Open Access•Alicia Colmenero-Fernández, Francisco R Feito et al.•Digital Applications in…•2021

Citations per year4
Citation span2025 - 2026 (2)
Highly citedNo

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