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Enhancing the Induction Skill of Deaf and Hard-of-Hearing Children with Virtual Reality Technology

Bibliographic Data

ID16768563
AuthorsDavid Passig (0000-0001-6384-5092, Bar-Ilan University, corresponding author)
Year2000
Volume5
Issue3
Pages277-285
Publication date2000-07-01
Peer ReviewedYes
Open AccessNo
TypeARTICLE
VenueThe Journal of Deaf Studies and Deaf Education (JOURNAL)
Journal identifiersISSN: 1081-4159 • E-ISSN: 1465-7325
PublisherOxford University Press (PUBLISHER • GB)
DOI10.1093/deafed/5.3.277
PMID15454506
OpenAlexW2153868211
LanguageEN
Citations received1
References cited2

Many researchers have found that for reasoning and reaching a reasoned conclusion, particularly when the process of induction is required, deaf and hard-of-hearing children have unusual difficulty. The purpose of this study was to investigate whether the practice of rotating virtual reality (VR) three-dimensional (3D) objects will have a positive effect on the ability of deaf and hard-of-hearing children to use inductive processes when dealing with shapes. Three groups were involved in the study: (1) experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game; (2) control group I, which included 23 deaf and hard-of-hearing children, who played a similar two-dimensional (2D) game (not VR game); and (3) control group II of 16 hearing children for whom no intervention was introduced. The results clearly indicate that practicing with VR 3D spatial rotations significantly improved inductive thinking used by the experimental group for shapes as compared with the first control group, who did not significantly improve their performance. Also, prior to the VR 3D experience, the deaf and hard-of-hearing children attained lower scores in inductive abilities than the children with normal hearing, (control group II). The results for the experimental group, after the VR 3D experience, improved to the extent that there was no noticeable difference between them and the children with normal hearing.

Audiology · Cognition · Control (management) · Developmental psychology · Hearing aid · Human–computer interaction · Intervention (counseling) · Spatial Ability · Virtual reality · Computer Science · Hearing Impairment and Communication · Medicine · Psychology · Spatial Cognition and Navigation · Tactile and Sensory Interactions

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Unique citing works1
Citations per year0,5
Citation span2024 - 2024 (1)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 1

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