Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Positive and Negative Impacts of Gamification on the Fitness Industry

Bibliographic Data

ID16946557
AuthorsFezile Özdamlı (0000-0002-6699-3418, Near East University, corresponding author), Fulbert Milrich (Near East University)
Year2023
Volume13
Issue8
Pages1411-1422
Publication date2023-08-02
Open AccessYes
TypeARTICLE
VenueEuropean Journal of Investigation in Health, Psychology and Education (JOURNAL)
Journal identifiersISSN: 2174-8144 • E-ISSN: 2254-9625
PublisherMDPI AG (PUBLISHER • IT)
DOI10.3390/ejihpe13080103
PMID37623300
OpenAlexW4385497954
LanguageEN
References cited37

Gamification features to motivate individuals to exercise have become a trend in the fitness sector that is gaining popularity. It is based on the idea that adding fun and competitive components to workout routines will inspire people to achieve their fitness objectives and maintain a healthy lifestyle. This research study attempts to analyze the literature that explores this concept of gamification in detail, and create a picture of how its implementation has changed fitness and healthy habits. This research incorporated the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) approach as its research methodology. Search strategy used a set of inclusion-exclusion criteria that helped us examine through hundreds of articles identified in the Web of Science and SCOPUS databases. After exclusive and inclusion criteria, 48 articles were selected to be reviewed in detail. Results have indicated that gamification strategy is a supporting factor to overcome the difficulties of executing exercises. Also, to improve the willingness towards fitness regimens

Alternative medicine · Inclusion and exclusion criteria · MEDLINE · Political science · Popularity · Scopus · Applied Psychology · Computer Science · Educational Games and Gamification · Medicine · Obesity, Physical Activity, Diet · Physical Activity and Health · Psychology · Social Psychology

  • Effect of physical inactivity on major non-communicable diseases worldwide

    Open Access•I-Min Lee, I‐Min Lee et al.•The Lancet•2012

  • The PRISMA 2020 statement

    Open Access•Matthew J Page, Joanne E McKenzie et al.•BMJ•2021

  • Preferred reporting items for systematic reviews and meta-analyses

    Open Access•D Moher, A Liberati et al.•BMJ•2009

  • On the media practice of highscoring

    Open Access•Clemens Reisner, Alex Wade•Cogent Arts and Humanities•2016

  • Football Fandom as a Platform for Digital Health Promotion and Behaviour Change

    Open Access•Alex Fenton, Anna Mary Cooper-Ryan et al.•International Journal of…•2022

  • A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students

    Open Access•José Mora-González, Isaac J Pérez Lopez et al.•International Journal of…•2020

  • Gamified physical activation of young men – a Multidisciplinary Population-Based Randomized Controlled Trial (Mopo study)

    Open Access•Riikka Ahola, Riitta Pyky et al.•BMC Public Health•2013

Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae