Effects of integrating augmented reality into educational board games on students learning Taiwanese folk beliefs
Datos Bibliográficos
| ID | 17545448 |
|---|---|
| Autores | Xin-Zhu Li (National United University, autor de correspondencia), Xinzhu Li (0000-0002-6459-793X, National United University) |
| Año | 2026 |
| Páginas | 1-19 |
| Fecha de publicación | 2026-04-29 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | British Journal of Religious Education (JOURNAL) |
| Identificadores de la revista | ISSN: 0141-6200 • E-ISSN: 1740-7931 |
| Editorial | Routledge (PUBLISHER • GB) |
| DOI | 10.1080/01416200.2026.2663292 |
| OpenAlex | W7159820448 |
| Idioma | EN |
| Referencias citadas | 31 |
Augmented reality · Higher education · On board · Teaching method · Augmented Reality Applications · Education and Technology Integration · Mobile Learning in Education
Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology
Malaysian Chinese folk beliefs on Facebook based on LDA topic modelling
Religious diversity education
Retracted Article
The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms
Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability
Examining Board Gameplay and Learning
Reasoning and learning with board game-based learning
EmoFindAR
Cultural Complexes in China, Japan, Korea, and Taiwan
The measure of Chinese religions
Cultural tourism and temples
Cultural Governmentality and the Momentum of Religious Rituals in Taiwan
Mapping Chinese Folk Religion in Mainland China and Taiwan
| Velocidad de citación | historical |
|---|---|
| Altamente citado | No |