‘These are the voyages …’
Interaction in real and virtual space environments in leisure
Datos Bibliográficos
| ID | 17581258 |
|---|---|
| Autores | Lesley Lawrence |
| Año | 2003 |
| Volumen | 22 |
| Número | 4 |
| Páginas | 301-315 |
| Fecha de publicación | 2003-10-01 |
| Peer Reviewed | Sí |
| Open Access | No |
| Tipo | ARTICLE |
| Revista | Leisure Studies (JOURNAL) |
| Identificadores de la revista | ISSN: 0261-4367 • E-ISSN: 1466-4496 |
| Editorial | Routledge (PUBLISHER • GB) |
| DOI | 10.1080/0261436032000148451 |
| OpenAlex | W2144272657 |
| Idioma | EN |
| Citas recibidas | 1 |
| Referencias citadas | 15 |
This paper examines the impact of new technologies, computer‐mediated communication and information and communication technologies, on traditional, ‘face‐to‐face’ live social interaction within leisure environments. Initially recounting the factors involved in the closure of two science fiction/Star Trek fan clubs, the paper considers impacts in other leisure settings. The nature of the impact of new technologies is examined through drawing upon the cyber‐optimist versus cyber‐pessimist debate, prominent in the somewhat complex cyber zone literature. Much of the cyberspace literature is, however, both theoretical and speculative, with an acknowledgement of uncertainty over the nature of the impacts of new technologies. The paper thus concludes by proposing an agenda for research in this subject field. This is informed by earlier work by Kelly (1983) who advocated that, in addition to examining its form and environment, research on interactions should also investigate the quality of such interactions
Human–computer interaction · Leisure activity · Sociology · Virtual space · Adventure Sports and Sensation Seeking · Computer Science · Cultural Industries and Urban Development · Digital Games and Media · Psychology · Social Psychology · Artificial Intelligence
Cyberspace sociality
‘Will the Real Body Please Stand Up? Boundary Stories about Virtual Cultures’
Mapping Cyberspace
Explorations in the Sociology of Consumption
Star Trek rerun, reread, rewritten
Space as a Vital Dimension of Leisure
Democracy via Cyberspace
The Internet in Everyday Life
Virtually nothing
Who Will We Be in Cyberspace
Mass media and the concept of interactivity
A revised paradigm of leisure choices
Electronic spaces
Cyberspace and the World We Live in
Cultures of Technological Embodiment
| Obras citantes distintas | 1 |
|---|---|
| Citas por año | 0,33 |
| Intervalo de citas | 2023 - 2023 (1) |
| Velocidad de citación | historical |
| Altamente citado | No |
| Tipos de cita | Neutras: 1 |