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Aplicación móvil Endomondo para promocionar la actividad física en estudiantes de educación secundaria (Endomondo smartphone app to promote physical activity in high school students)

Bibliographic Data

ID17801772
AuthorsFrancisco Javier Gil‐Espinosa (Ministerio de Educación Cultura y Deporte, corresponding author), Rafael Merino-Marbán (0000-0002-0606-6487, Ministerio de Educación Cultura y Deporte), Daniel Mayorga-Vega (0000-0002-4494-4113, Universidad de Málaga)
Year2020
Volume15
Issue46
Publication date2020-12-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueCultura Ciencia y Deporte (JOURNAL)
Journal identifiersISSN: 1696-5043 • E-ISSN: 1989-7413
PublisherUCAM CCD (PUBLISHER)
DOI10.12800/ccd.v15i46.1597
OpenAlexW3118619634
LanguageES
Citations received5
References cited9

Mobile applications are integrated into students’ lives and, therefore, their use for educational purposes can become a resource to improve the learning-teaching process. Simultaneously, the use of applications can help increase the level of motivation in the integration of physical activity into their day-to-day life and extracurricular time. The objective of the didactic experience was to analyze the effect of the use of the Endomondo application in Physical Education subject. In the didactic experience, with a quasiexperimental design without pretest, 138 students in the third and fourth years of Compulsory Secondary Education (64 girls and 74 boys; 15.4±0.5 years) agreed to participate voluntarily in this research. It was implemented in a secondary high school in the southern of Spain, with a medium socio-culture index and integrated into the curriculum of the subject of Physical Education. The students carried out collective challenges by group-class as well as individually. The results showed that a majority of the students participated (81.7%), with family involvement, in addition to the generic achievement of the collective (83.3%) and individual challenges (84.4%). The use of new technologies can be an educational resource that helps increase the amount of time adolescents dedicate to physical activity

Curriculum · Library science · Mathematics education · Pedagogy · Physical activity · Physical education · Physical therapy · Children's Physical and Motor Development · Computer Science · Health and Lifestyle Studies · Impact of Technology on Adolescents · Medicine · Psychology

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    Open Access•Adrián Mateo-Orcajada, Raquel Vaquero-Cristóbal et al.•Humanities and Social Sciences…•2023

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    Open Access•Nerea Gómez-Cuesta, Adrián Mateo-Orcajada et al.•Frontiers in Public Health•2024

  • Physical activity in European adolescents and associations with anxiety, depression and well-being

    Open Access•Elaine M Mcmahon, Elaine Mcmahon et al.•European Child & Adolescent…•2017

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    Open Access•Nicola D Ridgers, Anna Timperio et al.•BMC Public Health•2017

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  • Young people’s uses of wearable healthy lifestyle technologies; surveillance, self-surveillance and resistance

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    Open Access•Jesús Viciana, Daniel Mayorga-Vega et al.•European Physical Education Review•2017

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    Open Access•Sara Malo, Sara Malo-Cerrato•Comunicar•2006

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    Open Access•Sara Pereira, Joana Fillol et al.•Comunicar•2018

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Unique citing works5
Citations per year1,67
Citation span2023 - 2025 (3)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 4

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