Aplicación móvil Endomondo para promocionar la actividad física en estudiantes de educación secundaria (Endomondo smartphone app to promote physical activity in high school students)
Bibliographic Data
| ID | 17801772 |
|---|---|
| Authors | Francisco Javier Gil‐Espinosa (Ministerio de Educación Cultura y Deporte, corresponding author), Rafael Merino-Marbán (0000-0002-0606-6487, Ministerio de Educación Cultura y Deporte), Daniel Mayorga-Vega (0000-0002-4494-4113, Universidad de Málaga) |
| Year | 2020 |
| Volume | 15 |
| Issue | 46 |
| Publication date | 2020-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Cultura Ciencia y Deporte (JOURNAL) |
| Journal identifiers | ISSN: 1696-5043 • E-ISSN: 1989-7413 |
| Publisher | UCAM CCD (PUBLISHER) |
| DOI | 10.12800/ccd.v15i46.1597 |
| OpenAlex | W3118619634 |
| Language | ES |
| Citations received | 5 |
| References cited | 9 |
Mobile applications are integrated into students’ lives and, therefore, their use for educational purposes can become a resource to improve the learning-teaching process. Simultaneously, the use of applications can help increase the level of motivation in the integration of physical activity into their day-to-day life and extracurricular time. The objective of the didactic experience was to analyze the effect of the use of the Endomondo application in Physical Education subject. In the didactic experience, with a quasiexperimental design without pretest, 138 students in the third and fourth years of Compulsory Secondary Education (64 girls and 74 boys; 15.4±0.5 years) agreed to participate voluntarily in this research. It was implemented in a secondary high school in the southern of Spain, with a medium socio-culture index and integrated into the curriculum of the subject of Physical Education. The students carried out collective challenges by group-class as well as individually. The results showed that a majority of the students participated (81.7%), with family involvement, in addition to the generic achievement of the collective (83.3%) and individual challenges (84.4%). The use of new technologies can be an educational resource that helps increase the amount of time adolescents dedicate to physical activity
Curriculum · Library science · Mathematics education · Pedagogy · Physical activity · Physical education · Physical therapy · Children's Physical and Motor Development · Computer Science · Health and Lifestyle Studies · Impact of Technology on Adolescents · Medicine · Psychology
Promoting aerobic physical activity of adolescents aged 12 to 16 years old during after-school hours using mobile applications
The Use of Physical Activity Mobile Apps Improves the Psychological State of Adolescents
Technology-Enhanced Pedagogy in Physical Education
Gender and academic year as moderators of the efficacy of mobile app interventions to promote physical activity in adolescents
A mobile app-based intervention improves anthropometry, body composition and fitness, regardless of previous active-inactive status
Physical activity in European adolescents and associations with anxiety, depression and well-being
Gender stereotypes in the pictures that represent the activities in the wild in the books of Physical Education Primary
A cluster-randomised controlled trial to promote physical activity in adolescents
Exploring the perspectives of physically active and inactive adolescents
Young people’s uses of wearable healthy lifestyle technologies; surveillance, self-surveillance and resistance
Adolescents’ physical activity levels on physical education and non-physical education days according to gender, age, and weight status
The impact of mobile phones in the life of adolescents aged 12 - 16 years old
Young people learning from digital media outside of school
Young People's Perspectives on and Experiences of Health-Related Social Media, Apps, and Wearable Health Devices
| Unique citing works | 5 |
|---|---|
| Citations per year | 1,67 |
| Citation span | 2023 - 2025 (3) |
| Citation velocity | recent |
| Highly cited | No |
| Citation types | Neutral: 4 |