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Dictator Game Decisions with Robot Recipients

Bibliographic Data

ID17812216
AuthorsA Dev (0009-0002-9877-1438, Indian Institute of Technology Delhi), Roy de Kleijn (0000-0002-1759-3960, Leiden University, corresponding author), Sumitava Mukherjee (0000-0002-8445-0492, Indian Institute of Technology Delhi)
Year2026
Volume18
Issue3
Publication date2026-03-01
Open AccessYes
TypeARTICLE
VenueInternational Journal of Social Robotics (JOURNAL)
Journal identifiersISSN: 1875-4791 • E-ISSN: 1875-4805
PublisherSpringer Science+Business Media (PUBLISHER • DE)
DOI10.1007/s12369-026-01385-z
OpenAlexW7134965885
LanguageEN
References cited39

While extensive research has examined human-human interactions in dictator games, studies exploring human-robot dictator games remain scarce. Here, we conducted multiple studies in India and The Netherlands to explore how participants allocate money to robot recipients. Using various versions of the dictator game paradigm with both hypothetical and real stakes, we measured offers toward 18 different robots while also assessing participants’ perceptions of these robots. Overall, our findings reveal that participants allocated money to robot recipients in dictator games, with offers varying significantly for hypothetical versus real monetary outcomes, mirroring patterns observed in the existing human-human dictator game literature. Factor analyses identified three key characteristics – perceived likeability, anthropomorphism, and social functionality of the robots – as consistent predictors of offers made in the dictator games. Results were broadly consistent across participants from the two countries. We discuss similarities and differences observed across dictator game variations, key predictors of offers made to robots, and cross-country differences in robot perception, along with study limitations. Our results offer empirical insights into the dynamics of human-robot economic interactions that could inform the design of socially interactive robots

Altruism (biology) · Dictator · Dictator game · Empirical research · Experimental economics · Humanoid robot · Key (lock) · Robot · AI in Service Interactions · Experimental Behavioral Economics Studies · Social Robot Interaction and HRI

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