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The effect of interpersonal communication competence on online game addiction among university students

Bibliographic Data

ID17818159
AuthorsIlya A Maltsev (0009-0008-3223-8642, Sechenov University, corresponding author), Albina R Sadykova (0000-0002-1413-200X, Moscow City University), Oksana V Shiryaeva (0000-0002-7846-2702, Southern Federal University), Natalya S Erokhova (0000-0002-8061-8112, Peoples' Friendship University of Russia), N V Savchenko (0000-0001-8587-9488, Financial University), Tatyana T Belova (0009-0002-0488-9583, Almetyevsk State Oil Institute), Denis A Dobrokhotov (0000-0002-6069-4978, Sechenov University)
Year2026
Volume16
Issue2
Pagese202621-e202621
Publication date2026-04-23
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueOnline Journal of Communication and Media Technologies (JOURNAL)
Journal identifiersISSN: 1986-3497 • E-ISSN: 1986-3497
PublisherBastas Publications (PUBLISHER)
DOI10.30935/ojcmt/18460
OpenAlexW7155392692
LanguageEN
References cited65

Online game addiction (OGA) has emerged as a significant psychological issue among university students, although the influence of interpersonal communication competency on this phenomenon is inadequately elucidated. This research investigated the correlations between interpersonal communication competence (ICC) and OGA among university students in Russia. The study involved 384 students from a state university and employed a convenience sample method predicated on voluntary participation. Data were gathered using an online questionnaire and examined utilizing partial least squares structural equation modeling (PLS-SEM). The results revealed that the environmental control dimension had significant negative effects on tolerance and withdrawal, while the interaction management dimension showed significant positive effects on significance and problems. Additional group analyses revealed that various relationships varied according to gender and daily Internet usage duration. Overall, ICC failed to successfully explain why people became addicted to online games. The study contributed to the research literature by demonstrating that ICC is not a consistent protective factor against OGA and that its effects are specific to certain dimensions and contexts. These findings suggest that communication-related issues should be examined alongside broader psychosocial variables in research and intervention efforts addressing problematic gaming among university students

Addiction · Interpersonal communication · Interpersonal relationship · Psychosocial · Structural equation modeling · The Internet · Digital Games and Media · Impact of Technology on Adolescents · Motivation and Self-Concept in Sports

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