The effect of interpersonal communication competence on online game addiction among university students
Bibliographic Data
| ID | 17818159 |
|---|---|
| Authors | Ilya A Maltsev (0009-0008-3223-8642, Sechenov University, corresponding author), Albina R Sadykova (0000-0002-1413-200X, Moscow City University), Oksana V Shiryaeva (0000-0002-7846-2702, Southern Federal University), Natalya S Erokhova (0000-0002-8061-8112, Peoples' Friendship University of Russia), N V Savchenko (0000-0001-8587-9488, Financial University), Tatyana T Belova (0009-0002-0488-9583, Almetyevsk State Oil Institute), Denis A Dobrokhotov (0000-0002-6069-4978, Sechenov University) |
| Year | 2026 |
| Volume | 16 |
| Issue | 2 |
| Pages | e202621-e202621 |
| Publication date | 2026-04-23 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Online Journal of Communication and Media Technologies (JOURNAL) |
| Journal identifiers | ISSN: 1986-3497 • E-ISSN: 1986-3497 |
| Publisher | Bastas Publications (PUBLISHER) |
| DOI | 10.30935/ojcmt/18460 |
| OpenAlex | W7155392692 |
| Language | EN |
| References cited | 65 |
Online game addiction (OGA) has emerged as a significant psychological issue among university students, although the influence of interpersonal communication competency on this phenomenon is inadequately elucidated. This research investigated the correlations between interpersonal communication competence (ICC) and OGA among university students in Russia. The study involved 384 students from a state university and employed a convenience sample method predicated on voluntary participation. Data were gathered using an online questionnaire and examined utilizing partial least squares structural equation modeling (PLS-SEM). The results revealed that the environmental control dimension had significant negative effects on tolerance and withdrawal, while the interaction management dimension showed significant positive effects on significance and problems. Additional group analyses revealed that various relationships varied according to gender and daily Internet usage duration. Overall, ICC failed to successfully explain why people became addicted to online games. The study contributed to the research literature by demonstrating that ICC is not a consistent protective factor against OGA and that its effects are specific to certain dimensions and contexts. These findings suggest that communication-related issues should be examined alongside broader psychosocial variables in research and intervention efforts addressing problematic gaming among university students
Addiction · Interpersonal communication · Interpersonal relationship · Psychosocial · Structural equation modeling · The Internet · Digital Games and Media · Impact of Technology on Adolescents · Motivation and Self-Concept in Sports
Statistical Power Analysis for the Behavioral Sciences
Development of a measure of interpersonal communication competence
“Pls-Sem
Online gaming addiction in children and adolescents
Prevalence of gaming disorder
Partial least squares structural equation modeling (PLS-SEM)
Multigroup Analysis in Partial Least Squares (PLS) Path Modeling
A new criterion for assessing discriminant validity in variance-based structural equation modeling
A ‘components’ model of addiction within a biopsychosocial framework
When to use and how to report the results of PLS-SEM
PLS-SEM or CB-SEM
Relationship between interpersonal competences and loneliness among Chinese college students
Explaining association between interpersonal communication competence and depression through need satisfaction, anxiety, and stress
Examining the role of cyberloafing, narcissism, locus of control, and social appearance anxiety on the Internet gaming disorder in university students
The mediator's role of communication skills in the effect of social skills on digital game addiction
Gaming disorder among Russian and Kazakh university students
Development and Validation of a Game Addiction Scale for Adolescents
Problematic online gaming and the Covid-19 pandemic
Socio-psychological aspects, depending on the online games and the method of its diagnosis
Self-esteem, Interpersonal Communication Competence, and Media and Technology Usage as Predictors of Loneliness Among University Students
Gaming and Social Media Addiction in University Students
Internet Addiction and Sleep Problems among Russian Adolescents
Impact of the Family Environment on Juvenile Mental Health
Relationships Between Gaming Disorder, Risk Factors, and Protective Factors Among a Sample of Chinese University Students Utilizing a Network Perspective
Online Gaming Addiction and Basic Psychological Needs Among Adolescents
Online Gaming Addiction and Depressive Symptoms Among Game Players of the Glory of the King in China
A Latent Profile Analysis for the Study of Multiple Screen Addiction, Mobile Social Gaming Addiction, General Mattering, and Family Sense of Belonging in University Students
Assessment of the Characteristics of Interpersonal Communication Competence among Postgraduate Students from Different Cultures
Loneliness, regulatory focus, inter-personal competence, and online game addiction
Combatting digital addiction
Five domains of interpersonal competence in peer relationships
| Citation velocity | historical |
|---|---|
| Highly cited | No |