Observational Study on Emotional-Affective States in Neuromuscular Patients Using Recreational Virtual Reality
Bibliographic Data
0.0004). Finally, Self-Assessment Manikin showed that VR elicited low levels of arousal (3.87 ± 3.46) and high levels of pleasure (8.37 ± 1.81) and dominance (8.37 ± 1.88). This study highlights the potential of VR technology as a valuable tool during the hospitalization of NMD patients
Anxiety · Arousal · Observational study · Swallowing · Virtual reality · Amyotrophic Lateral Sclerosis Research · Muscle Physiology and Disorders · Stroke Rehabilitation and Recovery · Rehabilitation
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