Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

The Orc—Playing the “Wholly Other”

Investigations of Kant's Sublime and The Technological Sublime in Blizzard Entertainment's Massive Multiplayer Online Game World of Warcraft

Bibliographic Data

ID18949136
AuthorsBo Kampmann Walther (0000-0003-0600-1779, University of Southern Denmark), L J Larsen (0000-0001-6765-6811, University of Southern Denmark, corresponding author)
Year2023
Volume18
Issue7
Pages868-888
Publication date2023-11-01
Peer ReviewedYes
Open AccessYes
TypeARTICLE
VenueGames and Culture (JOURNAL)
Journal identifiersISSN: 1555-4120 • E-ISSN: 1555-4139
PublisherSAGE Publications (PUBLISHER • US)
DOI10.1177/15554120221139217
OpenAlexW4311622337
LanguageEN
Citations received3
References cited17

While the complicated scheme of the philosophical sublime may at first hand seem mere platitude when brought to life in computer games, this article claims that the action/adventure game World of Warcraft wedges open a space in which to operate the sublime and navigate radically “other” subjectivities. The hypothesis is that the assembly of fantastic elements in World of Warcraft duplicates the Kantian sublime while at the same time commenting upon and even radicalizing it. The Romantic tradition of the sublime as it unfolds in Immanuel Kant's third Critique is outlined followed by an attempt to topologize elements of the fantastic in Blizzard's game design philosophy leading to a clarification of what we call “the knotted point of play” where game object, game interaction, and game subject intervene. Finally, we explore how the notion of the technological sublime relates to World of Warcraft and beyond

Adventure · Aesthetics · Art · Art history · Entertainment · Epistemology · Literature · Romance · Sociology · Sublime · Visual arts · World Wide Web · Artificial Intelligence in Games · Computer Science · Digital Games and Media · Philosophy · Violence, Religion, and Philosophy

  • Real-time generative AI experience of the Vanitas painting

    Open Access•Alexandro Ortiz-Espinoza, Manuel Cebral-Loureda et al.•Cogent Arts and Humanities•2025

  • Coziness in Games

    Open Access•Tanya Krzywinska, Douglas Brown et al.•Games and Culture•2025

  • Fear of Monsters

    Open Access•L J Larsen, Bo Kampmann Walther•Games and Culture•2023

  • The Theory of the Sublime from Longinus to Kant

    Open Access•Robert Doran•Theory of the Sublime from…•2015

  • The Cultural Logic of Computation

    David Golumbia•Cultural Logic of Computation•2009

  • Women's Liberation and the Sublime

    Bonnie Mann•Women's Liberation and the Sublime•2006

  • The Invention of the Object

    Open Access•Justin Joque•Philosophy & Technology•2016

  • Who's Afraid of Anacoluthon

    Jan Mieszkowski•Modern Language Notes•2009

  • The philosophy of horror, or, Paradoxes of the heart

    Noël Carroll•The philosophy of horror, or,…•1990

  • Introducción a la literatura fantástica

    Tzvetan Todorov•Introducción a la literatura…•1981

  • Object-oriented ontology, or programming's creative fold

    Aden Evens•Angelaki•2006

Unique citing works3
Citations per year1
Citation span2023 - 2025 (3)
Citation velocityrecent
Highly citedNo
Citation typesNeutral: 3

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae