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Play trajectories in mixed reality worlds

Bibliographic Data

ID18959588
AuthorsGiuliana Fenech (0000-0002-2748-1698, University of Malta, corresponding author)
Year2017
Volume21
Issue4
Pages383-393
Publication date2017-10-02
Open AccessNo
TypeARTICLE
VenueJournal for Cultural Research (JOURNAL)
Journal identifiersISSN: 1479-7585 • E-ISSN: 1740-1666
PublisherInforma UK Limited (PUBLISHER • GB)
DOI10.1080/14797585.2017.1370489
OpenAlexW2751611238
LanguageEN
References cited13

Drawing on the work of Steve Benford, Gabriella Giannachi, Oliver Grau and Mark Hansen, this article explores the paradigms of mixed reality worlds in order to try to establish how aesthetic illusion is negotiated in the shift from a culture of representation in which art is formed by a fixed gaze and perspective which audiences interpret privately, to a culture of participation that offers audiences multiple opportunities for interaction with the work and each other. This analysis is important because it investigates the interfaces between real and virtual through an analysis of convergence culture and play. It will be argued that the work of Blast Theory and 1927 demonstrate how the development of digital and mobile technology has revived contemporary cultural interest in play as a dynamic that allows societies and communities to communicate and connect, evaluating their realities and imagining new ones, especially through a re-imagined positioning of the body. In this sense, play has become a practice strongly related to processes of social and cultural innovation

Aesthetics · Art · Cognitive psychology · Epistemology · Gaze · Human–computer interaction · Illusion · Media studies · Metaverse · Political science · Politics · Social science · Social worlds · Sociology · Virtual reality · Visual arts · Augmented Reality Applications · Computer Science · Digital Games and Media · Innovative Human-Technology Interaction · Psychology

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    H Jenkins, Adolfo Plasencia•Is the universe a hologram?•2017

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    H Jenkins•Convergence Culture•2020

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    Wendy Wolf, Werner Wolf et al.•Immersion and Distance•2013

  • New Philosophy for New Media

    Brooke Belisle•Film Quarterly•2005

  • Assemblage/apparatus

    Open Access•Stephen Legg•Area•2011

Highly citedNo

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