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The Process of Creating a Croatian Gamification Glossary

Bibliographic Data

ID19400442
AuthorsJosip Mihaljević (0000-0002-4884-577X, Miroslav Krleža Institute of Lexicography, corresponding author)
Year2023
Volume47
Issue2
Pages145-153
Publication date2023-01-01
Open AccessYes
TypeARTICLE
VenueCollegium Antropologicum (JOURNAL)
Journal identifiersISSN: 0350-6134 • E-ISSN: 1848-9486
PublisherCroatian Anthropological Society (PUBLISHER • HR)
DOI10.5671/ca.47.2.6
OpenAlexW4390528533
LanguageEN
References cited1

The paper analyses the process of creating a Croatian gamification glossary. Gamification is a relatively new term, and many papers about its implementation and effects are written yearly. Gamification is closely linked to video games, from which it borrows many elements. The evolution of video games as a medium leads to the development of gamification as a process. New terms denoting gamification elements and game types constantly appear. Most of these new terms are not yet defined in lexicographic sources, and some are not translated into other languages, including Croatian. That was the motivation for the creation of the Croatian gamification glossary. It records existing terms and definitions and translates and defines new terms. Creating a glossary is broken down into steps that explain how terms have been selected, categorized, translated, and defined using reliable sources and the corpus created by the author, and how the Glossary is published online. The process of creating the gamification corpus and translating terms is explained in detail. The difficult-to-translate terms and definitions are extracted and highlighted for future research

Croatian · Glossary · Lexicographical order · Linguistics · Programming language · World Wide Web · Computer Science · Educational Games and Gamification · Mathematics · Philosophy

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Highly citedNo

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