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Re-solved. Iterating design solutions by understanding failure

Bibliographic Data

ID19486108
AuthorsPeter McPherson (0000-0003-0998-9137, Unitec Institute of Technology), Annabel C Pretty, Annabel Pretty (0000-0001-6786-301X, Unitec Institute of Technology)
Year2017
Volume2
Issue3
Pages167
Publication date2017-12-09
Open AccessYes
TypeARTICLE
VenueThe Journal of Public Space (JOURNAL)
Journal identifiersISSN: 2206-9658 • E-ISSN: 2206-9658
PublisherCity Space Architecture (PUBLISHER • IT)
DOI10.5204/jps.v2i3.125
OpenAlexW2771441132
LanguageEN

Design is considered one of the most important parts of an architectural education. Much emphasis is placed upon the Design Studio within a School of Architecture, yet in the traditional tutor/student model how much opportunity is there for the student to understand the process of designing when emulation forms the heart of the learning? This paper reflects upon a series of large scale fabrication projects offered to students from 2012-2014 in Christchurch, New Zealand, under the umbrella of FESTA. These projects challenged the students to confront a series of ‘firsts’; to work collaboratively, to present themselves professionally, to navigate regulatory bodies, to engage with a client, and to realise a project at full, one to one, scale. These projects tend to exist without a specific precedent for students to draw upon, as would be usual when designing one of any number a normal building typology. This forces students into a space of discovery, one where a design can change for any multitude of reasons. Students are moved from the usual Design Studio experience of problem solving to one where the situation is uncertain and problematic, to a space of problem setting

Art · Design studio · Emulation · Mathematics education · Multitude · Political science · Sociology · Studio · Telecommunications · TUTOR · Typology · Visual arts · Computer Science · Design Education and Practice · Engineering · Law · Psychology · Social Psychology · Architecture

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