Play as a Player in Design. Rethinking a ‘Curious Practice’ for Co-designing Public Space
Bibliographic Data
| ID | 19486167 |
|---|---|
| Authors | Laura Winge (0000-0003-3388-0668, University of Copenhagen), Anne Margrethe Wagner (0000-0001-7637-1826, University of Copenhagen), Bettina Lamm (0000-0001-5858-6137, University of Copenhagen) |
| Year | 2020 |
| Issue | 5 n. 4 |
| Pages | 25-44 |
| Publication date | 2020-12-01 |
| Peer Reviewed | Yes |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | The Journal of Public Space (JOURNAL) |
| Journal identifiers | ISSN: 2206-9658 • E-ISSN: 2206-9658 |
| Publisher | City Space Architecture (PUBLISHER • IT) |
| DOI | 10.32891/jps.v5i4.1312 |
| OpenAlex | W3196918760 |
| Language | EN |
| References cited | 10 |
‘Move the Neighbourhood’ is a research project experimenting with co-designing playable installations for a public green space in Copenhagen through a design-based collaboration between children and design-researchers. We employed a co-design process to investigate whether deconstructing the rules for both play and design could trigger new ways of thinking about playable spaces. The aim was to test a participatory process in order to identify what might be meaningful in relation to both play and designing for play, along a spectrum ranging from rules to collaborative improvisation. Our fieldwork cultivated what Haraway calls ‘response-ability’ in a ‘curious practice’ that explores the unanticipated in the collaboration between children and designers. The metaphor of a ‘jelly cake’ from play-research was used to illustrate the messiness of play and to frame the discussion on collaborative design. We see play as a serious co-player that evokes collective worlds through productive, messy fields of action, and enables actors to engage in the co-design of playable public space. In this article, we investigate how play can create agency, spark imagination and open up practices in both artistic and academic processes. Drawing on Barad’s concept of ‘intra-action’, we investigate design/play as a dynamic engine for exploring collaborative design practices as a dialogue between art, play and co-design
Aesthetics · Architectural engineering · Art · Citizen journalism · Co-Creation · Co-design · Design Thinking · Engineering ethics · Human–computer interaction · Improvisation · Knowledge management · Metaphor · Participatory action research · Participatory design · Public space · Social science · Sociology · Visual arts · Child Development and Digital Technology · Children's Rights and Participation · Computer Science · Engineering · Innovative Human-Technology Interaction
| Citation velocity | historical |
|---|---|
| Highly cited | No |