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“Games” using old photographs in the time of the pandemic

Archival photographs in museum education

Datos Bibliográficos

ID19499298
AutoresMagdalena Szalbot (0000-0002-3915-2541, University of Silesia in Katowice, autor de correspondencia)
Año2022
Volumen10
Número3
Páginas61-79
Fecha de publicación2022-01-01
Peer ReviewedSí
Open AccessSí
TipoARTICLE
RevistaMuzeológia a kultúrne dedičstvo (JOURNAL)
Identificadores de la revistaISSN: 1339-2204 • E-ISSN: 2453-9759
EditorialComenius University Bratislava (PUBLISHER)
DOI10.46284/mkd.2021.10.4.4
OpenAlexW4294531554
IdiomaEN
Citas recibidas1
Referencias citadas3

The purpose of the article is to show what knowledge on the ludic culture of Cieszyn Silesian residents at the turn of the nineteenth and twentieth centuries can be obtained through the resources of the Photography Section of the Museum of Cieszyn Silesia. The project required both preliminary research and an analysis of archival photographs. The research questions regarded the usefulness of old photographs depicting past games in the preparation of both online and offline museum classes on the local cultural heritage. In the article, the author discusses photographs documenting past toys and pastimes, divided into 10 thematic groups, and presents outlines of lesson scripts as well as other museum activities prepared on their basis. The research conducted during the lockdown caused by the COVID-19 pandemic required netnographic methods and the analysis of historical sources, while the application of methods of design thinking made it possible to prepare scripts of museum classes

Archaeology · Art · Cultural heritage · Library science · Photography · Scripting language · Visual arts · Computer Science · History · Polish-Jewish Holocaust Memory Studies · Social Issues in Poland · Urban Development and Cultural Heritage

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  • Heritage in lockdown

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Obras citantes distintas1
Citas por año1
Intervalo de citas2025 - 2025 (1)
Velocidad de citaciónrecent
Altamente citadoNo
Tipos de citaNeutras: 1
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