From playing to designing
Enhancing educational experiences with location-based mobile learning games
Bibliographic Data
| ID | 19514152 |
|---|---|
| Authors | Roger Edmonds (University of South Australia), Simon Smith (0000-0002-3376-0247, University of South Australia) |
| Year | 2017 |
| Volume | 33 |
| Issue | 6 |
| Publication date | 2017-11-29 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Australasian Journal of Educational Technology (JOURNAL) |
| Journal identifiers | ISSN: 1449-3098 • E-ISSN: 1449-5554 |
| Publisher | Australasian Society for Computers in Learning in Tertiary Education (PUBLISHER • NZ) |
| DOI | 10.14742/ajet.3583 |
| OpenAlex | W2768644944 |
| Language | EN |
| Citations received | 1 |
| References cited | 1 |
This paper presents research into the benefits and implementation strategies of integrating location-based mobile learning games in higher education courses to enhance educational experiences. Two approaches were studied: learning by playing, and learning by designing. In the first, games were developed for undergraduate courses in four discipline areas, introduced during lectures, and played by students during a tutorial, as a self-guided activity or field excursion. In the second, students designed and developed their own prototype games as an educational activity to explore pedagogical strategies in personalised learning. Observations were made as students played and designed games. Online surveys, focus groups, and game analytics were used to help understand player behaviour and discover satisfaction rates, engagement, and the impact on learning outcomes. Results indicate that both the playing and self-designing of location-based mobile learning games can deliver active, engaging, and authentic educational experiences for students, enhancing opportunities to interact with locations, mobile content, and with each other. The impact of design, implementation strategy, and support on a student’s motivation for, and engagement with, the learning is discussed, along with the designing of games to offer an opportunity for students to personalise their learning and develop new ICT skills
Data science · Educational game · Educational technology · Experiential learning · Instructional design · Learning analytics · Mathematics education · Mobile device · Multimedia · Student engagement · World Wide Web · Computer Science · Educational Games and Gamification · Mobile Learning in Education · Online and Blended Learning · Psychology
| Citations per year | 0.5 |
|---|---|
| Citation span | 2024 - 2024 (1) |
| Highly cited | No |