Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

From playing to designing

Enhancing educational experiences with location-based mobile learning games

Bibliographic Data

ID19514152
AuthorsRoger Edmonds (University of South Australia), Simon Smith (0000-0002-3376-0247, University of South Australia)
Year2017
Volume33
Issue6
Publication date2017-11-29
Open AccessYes
TypeARTICLE
VenueAustralasian Journal of Educational Technology (JOURNAL)
Journal identifiersISSN: 1449-3098 • E-ISSN: 1449-5554
PublisherAustralasian Society for Computers in Learning in Tertiary Education (PUBLISHER • NZ)
DOI10.14742/ajet.3583
OpenAlexW2768644944
LanguageEN
Citations received1
References cited1

This paper presents research into the benefits and implementation strategies of integrating location-based mobile learning games in higher education courses to enhance educational experiences. Two approaches were studied: learning by playing, and learning by designing. In the first, games were developed for undergraduate courses in four discipline areas, introduced during lectures, and played by students during a tutorial, as a self-guided activity or field excursion. In the second, students designed and developed their own prototype games as an educational activity to explore pedagogical strategies in personalised learning. Observations were made as students played and designed games. Online surveys, focus groups, and game analytics were used to help understand player behaviour and discover satisfaction rates, engagement, and the impact on learning outcomes. Results indicate that both the playing and self-designing of location-based mobile learning games can deliver active, engaging, and authentic educational experiences for students, enhancing opportunities to interact with locations, mobile content, and with each other. The impact of design, implementation strategy, and support on a student’s motivation for, and engagement with, the learning is discussed, along with the designing of games to offer an opportunity for students to personalise their learning and develop new ICT skills

Data science · Educational game · Educational technology · Experiential learning · Instructional design · Learning analytics · Mathematics education · Mobile device · Multimedia · Student engagement · World Wide Web · Computer Science · Educational Games and Gamification · Mobile Learning in Education · Online and Blended Learning · Psychology

  • Presence and (dis)connectedness – the influence of smartphones usage on human–nature and human–human interactions in outdoor studies

    Open Access•Imre van Kraalingen, Simon Beames•Frontiers in Education•2024

  • The Importance of Friends

    Open Access•Vanessa M Buote, S Mark Pancer et al.•Journal of Adolescent Research•2007

Citations per year0.5
Citation span2024 - 2024 (1)
Highly citedNo

Tools

Open DOIOpen Access
Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae