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Playing mean

Does it imply a mean player

Bibliographic Data

ID19537833
AuthorsJakub Drmola (0000-0003-4275-2115, Masaryk University), Jan Kleiner (0000-0002-2197-8898, Masaryk University)
Year2024
Volume18
Issue3
Publication date2024-06-24
Open AccessYes
TypeARTICLE
VenueCyberpsychology Journal of Psychosocial Research on Cyberspace (JOURNAL)
Journal identifiersISSN: 1802-7962 • E-ISSN: 1802-7962
PublisherMasaryk University Press (PUBLISHER)
DOI10.5817/cp2024-3-6
OpenAlexW4399972712
LanguageEN
References cited33

Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing their personality traits in the game or, rather, adopting this playstyle regardless of them. We conducted a three-year study observing over 250 people playing the turn-based, player-versus-player strategy game Diplomacy. Subjects were asked to fill out a questionnaire to determine their score on the social dominance orientation (SDO) scale—with a return rate of approx. 54%—while their in-game playstyle was analyzed for manifestations of hostile behavior. We found no statistically significant correlation between hostile in-game behavior and participants’ SDO score. However, we did find significant positive correlations between some aspects of this behavior and their success

Computer Science · Digital Games and Media · Educational Games and Gamification · Sports Analytics and Performance

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