Playing mean
Does it imply a mean player
Bibliographic Data
| ID | 19537833 |
|---|---|
| Authors | Jakub Drmola (0000-0003-4275-2115, Masaryk University), Jan Kleiner (0000-0002-2197-8898, Masaryk University) |
| Year | 2024 |
| Volume | 18 |
| Issue | 3 |
| Publication date | 2024-06-24 |
| Open Access | Yes |
| Type | ARTICLE |
| Venue | Cyberpsychology Journal of Psychosocial Research on Cyberspace (JOURNAL) |
| Journal identifiers | ISSN: 1802-7962 • E-ISSN: 1802-7962 |
| Publisher | Masaryk University Press (PUBLISHER) |
| DOI | 10.5817/cp2024-3-6 |
| OpenAlex | W4399972712 |
| Language | EN |
| References cited | 33 |
Games allow players significant freedom to express themselves and behave as they see fit. As a consequence, in some games more than others, we may encounter hostile behavior. We explored whether players behaving in this manner are simply expressing their personality traits in the game or, rather, adopting this playstyle regardless of them. We conducted a three-year study observing over 250 people playing the turn-based, player-versus-player strategy game Diplomacy. Subjects were asked to fill out a questionnaire to determine their score on the social dominance orientation (SDO) scale—with a return rate of approx. 54%—while their in-game playstyle was analyzed for manifestations of hostile behavior. We found no statistically significant correlation between hostile in-game behavior and participants’ SDO score. However, we did find significant positive correlations between some aspects of this behavior and their success
Computer Science · Digital Games and Media · Educational Games and Gamification · Sports Analytics and Performance
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| Highly cited | No |
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